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Update Notes - 18th of March

Post  HappyKillmore on Wed Mar 18, 2009 6:14 pm

Update Notes 1.04.4 - 18th March

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GENERAL
Fixed the cause of some client crashes.
Fixed the cause of a server crash.
Your character's head should no longer disappear on the inventory screen when wearing certain helmets.

PvP
Teams should no longer receive murderpoints for killing a lower level player, if that player attacked the group first.

CLASSES
Demonologist
'Black Ashes' now correclty hits a maximum of 4 targets. 'Field of Fires' now correctly hits a maximum of 3 targets.

RAIDS
Teams and raids should no longer randomly disband when a boss is killed.
Raid bosses and group bosses will no longer be rooted when charged.

__________________

Oliver 'Tarib' Kunz
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Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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Update Notes - 10th of March

Post  HappyKillmore on Tue Mar 10, 2009 9:45 am

Update Notes 1.04.3 - 10th March

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MASSIVE PvP
Defenders should properly learn their resurrection point.
Repositioned some siege camps in the Gardak battlekeep to prevent attackers hitting the keep with multiple siege weapons.


PvP MINIGAMES
Some collision issues have been resolved in Totem Torrent.


RAIDS
Incubus/Succubus: Players should now be able to re-enter the instance after being killed.
Athyr-Bast: Shadow Imp Lord should now properly despawn when Athyr-Bast is killed.
Chatha: An issue has been resolved where Chatha would reset when a player was falling through the floor.

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Oliver 'Tarib' Kunz
Senior Community Manager

_________________
RAVENOUS GM
www.RAVENOUSguild.net

Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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HappyKillmore
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Update Notes - 3rd of March

Post  HappyKillmore on Tue Mar 10, 2009 9:43 am

Update Notes 1.04.2 - 3rd March

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Massive PVP
War Declarations: On a PVE server guild-war during the war period is now only applicable in normal PVP areas (i.e. The Border Kingdoms or the PVP mini-games). The system remains unchanged for PVP servers.
Resolved an issue with straight walls not taking damage correctly.
Resolved an issue with geometry that allowed people to pass some walls illegally.
Guilds who already own a battle-keep will not be able to claim another.


General PVP
Resolved an issue with Melee attacks not always working correctly on the Totems in an Annihilation match.
The particle effects when a team captures one of the side points in an Annihilation match should be visible again.


Seruah encounter
Increased the strength of Astral Force
Fixed a bug where the Seruah encounter wouldn't reset and terminate properly.
Seruah should no longer try to attack players outside her room
Fixed a bug which decreased the spawn rate of Seruah's adds.
Fixed an issue which caused Seruah to not use her "ripped from within" ability when she was supposed to


Chatha encounter
Fixed an issue which caused Chatha to not reset properly.
Adjusted Chatha’s abilities slightly


Tradeskills
Woodcutting: Black Soulstaff is now dropping somewhere in Kheshatta.
Woodcutting: Silvercarved Stave now properly drops.


Xibaluku
Balko now defends himself more intelligently.
Fixed a collision issue in Xibaluku
Resolved an issue that could cause the mirror purification ritual not to start.
Blocked off the back of the Jal Kor boss room to avoid exploits.
Jal Kor Bloodbane is now a little more attentive to his surroundings, approach with caution.
It should no longer be possible to pass Balko without actually fighting him.
The Defender of Acheron now defends himself more intelligently.


Quests
Wild Lands of Zelata - Liniment of Pulchritude: Quest does no longer break if the player fails to wait while Adeonus is mixing the ointment for Juverna.
Wild Lands of Zelata - Lifting the Curse: You can now get the Leathery Scroll again when retaking the quest if you have accidently deleted the scroll.
Fixed the Quest "Devil's Pass" in Wild Lands of Zelata. The Enormous Bear will now spawn when entering the Area even if the first attempt failed.
Wild Lands of Zelata - Devil's Pass: Replaced Nestor's small radius with a normal waypoint.
The Maze - A Queen's Carapace: Quest is now correctly classified under The Maze
The Ice Fiend in Atzel's Approach will respawn more reliably
Yetis in Atzel's Approach seem to get caught in the Ice more often so should be easier to find
The Crocodile Retinue Picts are no longer standing around warming their hands on a nonexistent fire in the Slaughterhouse Cellar.


General Changes
Resolved a client-server sync issue that meant game-time incorrectly displayed as midnight when logging-in
Resolved an issue with erratic camera movements when using mouse-look.
Resolved an issue that could cause players to get stuck in the swimming animation when jumping out of water.
Xibaluku, the Cradle of Decay and the Slaughterhouse Cellar should all now appear correctly in the player search window.
NPCs will be slightly more responsive when returning from cc abilities like stun or knockback.
Resolved an issue with mouse-overs on the Friends/Guild members view
Neither players nor NPCs can abort the get-up animation during knockbacks anymore.
Resolved an issue that prevented the Spellweaving animations working correctly.
Resolved an issue with the master-loot option in raids.
Fixed a serious memory leak introduced in version 1.04.

__________________

Oliver 'Tarib' Kunz
Senior Community Manager


Last edited by HappyKillmore on Tue Mar 10, 2009 9:46 am; edited 1 time in total

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Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
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Update Notes - 25th of February

Post  HappyKillmore on Thu Feb 26, 2009 5:31 pm

Update Notes - 1.04.1

GENERAL
Charging a target while mounted should no longer cause players to become stuck in the knockback animation
Players who log out inside certain dungeons or instances will now find themselves outside the same dungeon or instance when they log back in again.
Fixed an exploit.


QUESTS
Field of the Dead - The quest "A Crawling Threat" can now be turned in properly.
The Slaughterhouse Cellar - Enough Seal Fragments should now drop from the Picts in the Slaughterhouse Cellar for players to finish this quest in one run.


NPCs / MOBS
NPCs that are seated when aggroed should no longer go into the knockback animation.
Cradle of Decay
The Lord of Decay will no longer run off during battle to eat one of his own minions.
The Lord of Decay should now also reset correctly.

Xibaluku
Surberec should no longer regenerate to full health after his beloved Master Gaoler has died.

Thunder River
Blood Fang should spawn at the correct location again.

Black Ring Citadel
Seruah should now both reset and die properly.
Seruah should now properly use her "Ripped from Within" ability.
The spawn rate of Seruah's adds has been reduced.
Seruah's adds should no longer spawn after she has been killed.
The Chatha encounter has been toned down slightly. Chatha should now also reset correctly again.

The Dragon Cave
Terrors of Tartaros should now correctly attack players.


GUILD CITIES
It should now be possible to use Guild City Traders after fighting with combat dummies.


TRADESKILLS
Architect: Heavy Lintel can now be traded.
Alchemy: Food recipes should again produce the correct amount of items.


WORLD DESIGN
The reset timer in The Slaughterhouse Cellar has been reduced to 4 hours now.

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Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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Update Notes - 18th of February - Part 1 of 4

Post  HappyKillmore on Thu Feb 19, 2009 11:07 am

NEW DUNGEONS
Cradle of Decay is a level 43 group instance which can be accessed through the Field of the Dead.
The Slaughterhouse Cellar is a level 80 single player instance located in Thunder River just south of the palisades area.
Xibaluku is a level 80 group instance located in Thunder River on the prison island. There is a quest pre-requisite to enter this area. You can begin this quest by speaking to General Lupercus in Thunder River. (This quest will send you into the The Slaughterhouse Cellar to obtain items).
Black Ring Citadel, Wing 3 is a level 80 raid instance that can now be accessed from Kheshatta between the entrances to Wing 1 and Wing 2.


GENERAL
All areas should now support multiple players zoning at once.
Alt-tab problems should be fixed now.
Several sources of server lag spikes have been removed.
You wshould no longer briefly see yourself from inside your head when going from first person view into dialog view.
The emote “relaxed_lean” should no longer cause the camera to shake slightly.
Fixed the female sitting animation.
Added some new emotes: Adjust, cough, fart, picknose, and sneeze.
Added cinematic camera movement when you are killed.
More than 200 male and female social animations have been polished.
When creating a new character, the random server chosen will match the client language if possible.
Corrected a few issues to improve performance and fixed several causes of crashes.
Magic Damage should be applied now correctly to destructable objects.
Corrected some invisible body parts.
Ambient Occlusion is defaulted to "disabled".
Many exploit fixes were included in this build.
When mounting, all emotes are now aborted and blocked.


CLASSES

General: Rogue
Quick-dismount for rogues should now dismount characters away from nearby obstacles, instead of always dismounting on the right-hand side.

General: Soldier
‘Defensive Stance’ now starts at a base of 7% damage mitigation for all Soldier classes. With ‘Improved Defensive Stance’ you can gain up to 10%.
‘Defensive Stance’ will now also mitigate magical damage.
‘Defensive Stance ‘description reflects these changes.

Assassin
‘Curse of the Lotus’ should now snare victims by 50% for the duration of the fear effect.
‘Death's Gaze’ has a new casting animation.

Barbarian
Updated the description text of the ‘Impale’ and ‘Finishing Blow’ feats to more clearly and accurately reflect their functions.

Conqueror
Added new particle effects to the 'Blessed Conquest' ability.
Updated the description text of the ‘To the Death’ feat to accurately reflect its function.

Dark Templar
‘Devourer's Might’ should now increase the damage of ‘Soul for our Feast I’ and ‘Leech Life I’.
Epic armors have been adjusted to better fit the feel of the class.
Talisman Mastery should no longer fail to update on a weapon swap after dying. Swapping weaponsets will cause Talisman Mastery to refresh (shift-R by default).

Demonologist
Added new particle effects to the 'Planar Shift' spell.

Herald of Xotli
Reduced the stamina cost of ‘Hell Strikes I’.
Reduced the stamina cost of ‘Body and Spirit Wrack II’.
Reduced the stamina cost of ‘Burn to Death’.
All ranks of the ‘Molten Steel Slash’ combo will now animate and execute slightly faster.
Added new particle effects to the 'Phoenix Cloak' spell.

Necromancer
All Necromancer pets now play a spawn animation when they are summoned.
Necromancers should no longer automatically receive the Spellweaving buff window upon entering Spellweaving state. Necromancers now have the same chance to receive the Spellweaving buff window as all other Spellweaving classes.

Priest of Mitra
Added new particle effects to the 'Hand of Mitra' and 'Soul of Mitra' spells.

Ranger
Mezz Shots should now play the correct animations for bows and crossbows.
‘Linebreaker’ no longer knocks back friendly targets.

Tempest of Set
‘Thundering Command’ has been renamed to ‘ Thundering Voice.'
Added new particle effects to the 'Serpent Transmutation' spell.
‘Blood Mana's displayed timer has been corrected and adjusted to be more readable.
‘Storm Field's base critical hit chance has been increased for all ranks.
Epic Tempest of Set Polearms should no longer inflict damage while the caster is protected by Shield of the Risen. Team members will also stop inflicting the pulsing area-of-effect damage if you or they are protected by Shield of the Risen. You will no longer lose Shield of the Risen while you have Storm Crown active.


COMBAT

General
Characters will no longer automatically get Shield of the Risen upon login. It should only be applied when zoning, resurrecting, or teleporting.
Some pets should now be immune to crowd control effects. This includes: Pitch Pots, Living Firestorm, Living Thunderstorm, Blood Pit, Idol of Set, and Cyclone of Set.
Players will have a chance of doing a fatality on human enemies whenever they attack them from stealth.
Players can no longer be knocked back through geometry.
Players who are being knocked back will no longer be able to enter Spellweaving until they get back up.
Spellweaving while Shield of the Risen is active should immediately remove Shield of the Risen.
You will now receive quest updates when destroying world objects, even when your pet deals the final blow.
Spells on your shortcut bar will gray out when you cannot cast spells in the state you are in (stunned, feared, charmed, silenced, etc).
Two handed blunt weapons will no longer sound like blades when being drawn/sheathed.
Players should no longer get stuck in the knockback state if they get feared during it.
A short (1s) cooldown has been added to the Hide ability when it successfully activates. This will prevent a player from entering then immediately exiting Hide state if they were to press the button twice.
An aborted multihit attack should now always show the combo cooldown correctly.
Correct damage is now shown when attacking destructibles.
Characters will no longer exit swimming mode when the client loses connection.
Monsters no longer follow hated players without attacking.
When charmed by an NPC, you will always move with jogging speed, regardless of crowd control abilities that otherwise would slow you down.

Targeting
Tab targeting will no longer target dead players.
NPCs doing melee attacks should now only turn to face their target if they aren't rooted.
Dead entities will no longer be auto-targeted when your character faces them.
Fixed a line-of-sight issue on tab targeting that made you unable to tab correctly to your next target.

Animations
The level up animation will no longer play while in combat mode.
Characters will now make less noise while using the Hide ability.
Characters will no longer slide when moving immediately after performing a basic attack using bows, crossbows, and throwing weapons.
Spellcasters no longer slide if moving after the casting bar for a spell has completed, but before the animation is over.
Male characters will no longer twist their wrists unnaturally when firing crossbows.
Characters will no longer be able to move and slide around while getting up from a knockback.
The Feared animation now plays when you are feared.
When being knocked off a ledge or similar, the player should now land as if falling, and no longer be able to slide around on his back while getting up.
Reduced the number of strange fatality situations, such as decapitations with a hammer or impales an axe.
Fixed some animation hiccups related to knockbacks on certain pets.

__________________

Continued....

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Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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Update Notes - 18th of February - Part 2 of 4

Post  HappyKillmore on Thu Feb 19, 2009 11:05 am

PVP/ MASSIVE PVP
This update introduces a new type of crafting resources. These new resources can be found in Border Kingdoms, Cimmerian End. The resources are used to build and repair battlekeeps and player shave a chance to drop them when they die in PvP. The recipes required can be found in the NPC camps located in this playfield.
The guards in the Traveler's Camps in the Border Kingdoms will no longer assist players when they get attacked.
Removed some free prey level ranges from dungeons that did not need them.
A low level player attacking a high level is now a free kill for about 60 seconds, three times longer than before.

PvP Minigames
The minigame signup interface has been enhanced. It now shows the four different minigames players can sign up for. It shows how many players are currently signed up for that particular minigame (players in the same tier as the player, regardless of apprenticeship), and allows players to sign up for any of the possible minigames (whichever starts first).
The level ranges of the PvP minigames have been adjusted. Level 80 players will now only face other level 80 players.
Annihilate Opposing Team: You will no longer get the capture message if you walk into the north or south quarter before the match starts.
Annihilate Opposing Team: The healing point in the middle of the playfield should heal anyone that stands on top of it.
Annihilate Opposing Team: If your totem is destroyed you no longer receive Shield of the Risen.
Annihilate Opposing Team: The health of the resurrection totem has increased.
Capture the Skull: Renamed the ‘Flag’ to ‘Skull’.
Capture the Skull: Reduced the amount of skull captures to win from 5 to 3.
Capture the Skull: It is no longer possible to use Last Stand while carrying the skull.
Capture the Skull, Blood Ravine: The resurrection points have been moved to the bottom of the bases to make it easier to capture the flag.
When one of the sides leaves the minigame, this should no longer always result in a tie.
More than 11 players in a minigame will no longer expand the GUI incorrectly - the overlay will hide instead.
When declining to join a minigame after the minigame has started, you are no longer flagged as coward.
You now actually have 30 seconds to decline/accept to join a minigame when it has started.
Totem Torrent - Various gameplay changes have been made to improve the flow and speed of this minigame. The optional resurrection points have been removed. The capture areas have been moved into the north and south buildings (to the location of the old resurrection points). If you capture one of these new areas, your totem will be much more durable.
Killing pets will no longer increment your kill count.
Hallowed Vaults: Extended collision of braziers to prevent players from becoming stuck in between them and pillars.
Capture the Skull: Shield of the Risen should now be removed the moment you pick up the skull.
Capture the Skull: Players should now receive a message after the flag resets.
Hallowed Vaults: It's no longer possible to jump back the ledge coming from the flag rooms.

PvP Notoriety
Murderer Pathfinders no longer give you two identical travel options.
Removed all cooldowns and added some XP to all Redemption quests.
You or your pets will not do splash damage to neutral NPCs anymore.
Being killed will not remove the killer from diminishing returns.
When being attacked in PvP, a player should no longer receive the criminal buff for attacking his opponent's healer, regardless of the level of the healer.
The criminal buff should no longer be refreshed by attacking a low level opponent and then switching to a higher level target.
Players can now get the other two redemption quests from Flanna in Field of the Dead, after leaving the dialog.
Player’s nametags will now be colored grey if killing them would give you murderpoints. If a gray player attacks you their name will turn red, indicating justified self-defense.
When attacking a target with melee or spells, the damage will no longer splash to nearby targets, unless the main target will give murderpoints, you have previously attacked the splashed target, or the splashed target will not give you murderpoints.
You can now attack players 8 levels lower than you without getting murder points or criminal status.

Massive PvP
The system to sign up to siege a battlekeep has been enhanced. The guilds that want to participate in a siege will now declare war on each other to win the right to lay siege. During this war, the attacking guilds gain points for killing members of other guilds that have signed up, and lose points if they are killed by the defending guild. As in the old system, the guild that earns the right to attack will have their points reset, but the points of non-qualifying guilds will roll over to the next war.
After a siege has finished, the server will no longer schedule a battle during a time that already has a battle scheduled.
Siege participants will no longer incorrectly get teleported out.
The Massive PvP time window can now be opened without being in a guild and can be opened from any playfield.
The ballista won’t play an explosion particle on each player near the impact anymore. The impact visual effect has been changed to be more appropriate for a ballista impact. This should also improve performance during sieges.
Two Wayfarers of Asura have decided to observe the conflict in the Cimmerian end of the Border Kingdoms.
If a guild loses a siege they will no longer be able to immediately rebuild the keep.
The winner of a siege battle should now be reported correctly.
The PvP area marker will now appear on the map correctly. The minimap will show the name of the guild that owns a Battlekeep, and when the next window of vulnerability is.
If a player leaves a group during a siege they now have 60 seconds to find a new group. This should make it easier for players to organize players between the two different raids.
You can no longer interact with NPCs of a battlekeep after you lose it to another guild.
Border Kingdoms, Cimmerian End now has some additional resurrection points.
It is no longer possible to heal siege weapons.
The siege timer should now display correctly.
Players who enter a siege after the battle has begun should now see the score update.
The locations of the attacker resurrection points have been slightly adjusted. Keep in mind that they are still not right next to the actual siege camps.
The siege weapons graphics have been improved.
You will no longer lose the resurrection point of your keep when attacking another battlekeep in the same playfield.
Tweaked an area near the stairs in battlekeep Burnheim to allow players to walk over it instead of jump.
If a battlekeep becomes vulnerable but no attackers signed up to attack it, it should no longer be vulnerable for the siege duration. Instead, the vulnerability window will automatically be re-scheduled as if the defense had completed successfully.
The siege score window should correctly reappear after each teleport/death, but will not remain onscreen if you leave the playfield.
Lacheish Plains: City owners should now properly receive their city resurrection points.
Sturmgarde battlekeep now has improved wall defenses.
The tooltip on the vulnerability window should now only show owner guild and time the next battle will be.


TRADESKILLS
Players can now desocket/delete gems in their items by opening the info view of the item and using the shift-rightclick menu on a gem to destroy the gem but freeing the slot. Desocketing will require a potion crafted by an alchemist. The recipe for this item drops in Xibaluku.
This update introduces a new type of crafting resources. These new resources can be found in Border Kingdoms, Cimmerian End. The resources are used to build and repair battlekeeps and player shave a chance to drop them when they die in PvP. The recipes required can be found in the NPC camps located in this playfield.
The minimap will now update a resource node's icon if it is being used by a player.
You should now always see the correct "Tradeskills" category for quests in your quest journal.
When removing/unlearning tradeskills, other feats/spells should not be affected anymore.
Chopping wood should now take the same amount of time as other harvesting skills.
If you unlearn a tradeskill, the cooldown should now always be removed.
Gemcutting: After creating a gem, you should now always have your quest updated, without zoning first. You should also always be able to create gems without zoning first.
Fixed an issue that was causing base, culture and alchemist recipes to drop less than the intended rates."
Inventory icons for dropped recipes have been upgraded.
Cleaned up a few minor cases where alchemy mats removed in update 1.3 were dropping when they shouldn't have.
Fixed dropped rates of some tradeskill resources that were dropping too frequently.
Some recipes were not properly requiring the following resources: "Ebony Venom" "Tincture of Bergamot" and "Tincture of Mint." The correct recipes now require these materials.
Reevaluated drop rates of all Tradeskill Resources.
Removed text from trainers that says you cannot undo crafter profession choice, because you can.

__________________

Continued....

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Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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HappyKillmore
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Update Notes - 18th of February - Part 3 of 4

Post  HappyKillmore on Thu Feb 19, 2009 11:03 am

QUESTS
Several new transition quests for level 40 players have been added. Talk to Peison in Old Tarantia, Mnemnes in Khemi, Conohmer in Conarch Village, Gern in Lacheish Plains, Thesilea in Poitain, or Dhumib in Purple Lotus Swamp.
Atzel's Approach: Kidnapping and Torture - The palisades now have a shorter cooldown.
Castle of King Conan: The conversation with Pallantides no longer loops infinitely.
Kheshatta: Tarantian Armorsmith - Quest reward items updated to accommodate the needs of every class.
Khopshef Province: Destiny Quest 30, The Phoenix of the South - The goals for the first part of the quest have been clarified. The player will now be required first to gather all the lotus, then to place it on the altar. The cutscene will play only at this stage.
Khopshef Province: Redemption Quest, Path of Venom - Scorpions updating the quest are found throughout the play area, removing the necessity of a goal marker radius.
Khopshef Province: Redemption Quest, Ruthlessness - The 30 heads are now properly removed when the heads are put on the Stone.
Khopshef Province: Redemption Quest - Redeemer Drak will allow Stygians to redeem themselves in Khopshef Province.
Poitain: Chastising the Spirit Children - Spirit stones will no longer disappear before they should.
Purple Lotus Swamp: Followers of a Crocodile God - The pendants will no longer disappear before they should.
Purple Lotus Swamp: Healing the Wounds of the Swamp - Replaced a goal reference to 'Oasis Water' with the correct 'Moss'.
Thunder River: Keeping the Land Safe - Removed the waypoint, as it covered half the playfield.
Tortage: Destiny Quest Soldier, Awakening III - Some visuals have been added to the cutscene ‘Arrested by Guards’.
Wild Lands of Zelata: Hidden Treasures - Trade has been reduced to 15 items, as intended.
Wild Lands of Zelata: A Vote's Worth - Quest is no longer shareable.
Wild Lands of Zelata: Melis Root flowers will no longer float off the ground.
Wild Lands of Zelata: The Demon in the Tree - This quest now works as intended.
Ymir's Pass: Heart of Atali - Increased the powerlevel of the necklace reward, and increased the variety of neck-item options.
Ymir's Pass: Gaze of Crom - The progress bar for laying the Rabbit Snare, and the snare itself, will now have the appropriate name. You will now also receive a more logical quest reward.
Ymir's Pass: The Twisted Skein - Renamed the Ancient Dagger quest reward to Preternatural Dagger.
Ymir's Pass: The Calm Before the Storm - Removed a confusing waypoint.
Ymir's Pass: The Calm Before the Storm - Skudd can no longer follow you into Field of the Dead.
Spider Cavern: A Rare Delicacy - The mushrooms are now correctly placed.
Many grammatical errors and waypoints have been corrected for quests all over Hyboria.
Ymir's Pass - The Dark Arts: When the player returns to Zallivallony after completing the first part of the quest, the quest should resolve and a reward will be given.
There are 7 brand new quests to be found in Atzel's Approach.


RAIDS

Yakhmar’s Cave
Yakhmar now displays a buff when lullaby can trigger.
Yakhmar is no longer immune to Goad.
Wyrmlings will take more damage from magic and poison.
Increased the time between spawns of Yakhmar's Wyrmlings.
Wyrmlings will now use a ranged fallback spell if they fail to reach their target.

Kyllikki’s Crypt
Champion of the Honorguard now properly locks players to the instance when killed.
Kyllikki's minions should now wait a short period after spawning before they attack players.

Vistrix’s Lair
‘Talon Sweep’ should no longer cause multiple knockbacks.
Adds now despawn on encounter reset.
Chill Crawler Shadowbearers now have casting animations.

Black Ring Citadel
Wing 3 is now open, featuring Athyr-Bast the Shadow Master and Leviathus.
The Cursed Treasure of Constantius quest should now update correctly.
Minions of the Living Stone quest can now be updated without killing the bosses twice.
Enemies now patrol and attack as intended throughout all Wings.
Blood-Fused Black Ring Gargoyle should now drop Gargoyle Dust.
‘Petrify’ effect will be removed when the Blood-Fused Black Ring Gargoyle is defeated.
‘Shatter Stone’ spell now has an icon.
Master of Gargoyles quest now has the correct waypoint for Yaremka, Eater of Souls.
Added a particle effect when Yaremka enrages.
Sabazios' adds now do poison damage.
Sabazios’ poison invulnerability debuff will no longer be cast on the main hate target.
Ahazu-Zagam will no longer try to attack dead players or players outside his room.
Ahazu-Verin will now use a ranged fallback spell when they fail to reach their targets.
The entrance door now properly opens after being defeated by Ahazu-Zagam.
Incubus and Succubus will no longer attack each other.
Added a particle effect when ‘Incubated’ spawns a Campion.
Fixed problematic collision in the Incubus and Succubus encounter.
Incubus and Succubus no longer try to attack dead players.
Incubus’ spell ‘Inertia’ now has an icon.
Seruah now has two new spells. Adds no longer evade when they can't reach their target. Fixed an issue where ‘Ripped From Within’ triggered when it was not supposed to.
Reduced the area of effect of Dusk Fiend's ‘Ghostly Rain’ and gave affected players a 5 second immunity when hit.
Changed the name of Chatha's root spell to ‘Unnatural Atrophy’. It now targets a random soldier within range.
Added a particle effect when Chatha changes into demon form.
Renamed Chatha's single target knockback in phase 2 to "Savage Toss".
Reduced the power of the ‘Strength in Numbers’ spell and visualized the source of the buff with a particle effect.
Reduced the spawn rate of the adds in the Chatha encounter.


GUI

General
You should no longer stop running when opening the map (when using the mouse to move). If you have the map open and want to start running, you should not click on the map!
Buffs on other characters should now show the correct time remaining when you target the character after the buff has started counting down.
When you fail to teleport to the same instance as your team, you now get a proper error message.
Player tooltips will no longer show through other windows (such as the tradepost or bank).
Resizing in windowed mode should no longer cut off the bottom of the screen.
Updated and corrected the map for Khopshef Province.
The buff view should no longer report 1 extra unit when the time displayed is exactly what the time really is. (1:00:00 should no longer report as 2h, while 1:00:01 still does).
Offline Lists will be shown when activated even after reopening the friend/guild window.
Some minor changes to the text and font color of the friend/guild window have been made.
Floating tooltip windows now expand if the title is longer than the content requires.
F10 now correctly opens the menu without freezing the client occasionally.
PvP health/mana/stamina taps should now be displayed as intended in tooltips.
Buff icons are now always shown as enabled (not gray).
The new death cinematic can now be exited by moving the mouse after a few seconds have passed since your death.
Tradepost searches now allow - and ' and `
Rightclick will not cause your character to turn anymore when performed over GUI elements.
Emotes should not abort themselves anymore.

Settings and Options
When you change your settings and the confirmation dialog box is open, you should now no longer be able to make any changes until you press Yes or No.
You can now disable buff icon minimizing! This option is found in Interface Options.
All options in video/advanced now have a tooltip (when they are not disabled).
Keybindings on the shortcuts now are more readable. Long shortcuts are truncated, and long combinations will be indicated by a "+".
Remapping now should work as intended. The order in which ALT,SHIFT and CTRL are used does not matter (e.g. ALT+SHIFT = SHIFT+ALT)

Loot
There is now a Master Looter option in the loot options menu. This allows the group leader to designate one group member as the Master Looter. This Master Looter is the only one who can open lootbags and can drag and drop items onto others or him/herself.
Loot options now have a submenu - one tab with personal preferences which will be used when your character creates a team, and another tab which shows the current team's loot options.
Loot options now include Loot Threshold, a setting for loot powerlevel (below which loot is auto-distributed), and a personal setting to pass on items below a given powerlevel. This option is only enabled if the Need/Greed option is turned on.
When changing lootmode, the lootbags already owned by the team/raid are now also changed to use that new lootmode.
Shift + click to loot should now follow the same rules as normal looting.
You now get a confirmation popup to verify you really want to loot 'Bind on Equip' items.

Chat
Clicking a link in a chat window should no longer activate text input for that chat window.
Only shift+leftclick now works for getting player info in chat. Rightclick still opens the menu where player info can be selected.
NPC base damage type should now be shown in the combat log.

__________________

Continued....

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Update Notes - 18th of February - Part 4 of 4

Post  HappyKillmore on Thu Feb 19, 2009 11:02 am

GUILDS
Guild cities with barracks now receive straw dummies on which to practice their form.
The guild message of the day will now show in green with a tag in front of it to make it stand out from the regular chat text.
Even if you spam guild invites, only one window will be open.
When you receive a guild invitation you will always see who is inviting you, by name.
Using an NPC to teleport to your guild city should now place you in a more appropriate location.
You are no longer able to build two of the same buildings even if they are initiated at the same time.


ITEMS
Food and mana/stamina drink can no longer be used while you already have a buff of the same type running. If you want to change your food/drink-buffs you will need to manually cancel them.
Potion effects - Chilled, On Fire, and Charged now have new icons.
Treasure Chests throughout Hyboria have been improved and filled with more loot!
The Winterbrew potion now correctly boosts Cold-based spell damage, as opposed to Fire.
Gold Tooth now stacks in stacks of 100, and the price has been adjusted slightly.
New valuables have been introduced to replace the white quality equipment that drops from humanoid NPCs.
Cloak of Champions is now searchable in the Tradepost.
Darfari items have been distributed to more Darfari NPCs.
The Totem of Origins should now function correctly.


MOUNTS
Quick Dismount should no longer go on cooldown when activated while riding a Mammoth or Rhino, as this ability is not related to these mounts.
Characters no longer end up below the ground momentarily when dismounting in combat.
Weapons now appear sooner in the hands of mounted characters who perform attacks without first entering combat mode.
The mount/dismount/stagger animation should not loop anymore.
Characters should no longer experience rubber-band issues when being thrown off their horse.
You cannot be staggered off your horse while mounting/dismounting anymore.
The death animations for dying while moving forward when mounted should now work properly, and resurrecting other players who have died this way should be easier.
Players should no longer be able to use their mount's special abilities while stunned.
Cape animations have been adjusted so they no longer intersect with horses while mounted.
The speed of draw/sheathe animations while mounted has been increased.
Fixed male animations for drawing/sheathing crossbows while mounted.
When entering a zone where your mount is prohibited, your mount buff is removed, along with its effects.
Mammoth Riding Training can now be bought from any Stable Master.
Rhinos have gained some weight and should no longer tip-toe along the ground while sprinting
The camera should no longer sway forth and back with the character while mounted.
Turning while walking forward should now display the correct animations on the character when mounted on a rhino.
Mounts should be easier to navigate through areas like archways and under trees.


NPC/MOBS
NPCs that deliver a killing blow with any of their combos should now have a chance to perform a fatality on their victim.
Mounted NPCs should now play their attack animations correctly.
Dark Beasts will now recover more quickly from knockbacks.
All NPCs of the 'Ranger' class should now play a unique combo-animation when executing their combos.
Three rival mercenary groups have begun camping in the Cimmerian end of the Border Kingdoms.
Amphitheatre of Karutonia: Fixed the collision around the Frostfather.
Amphitheatre of Karutonia: Tigers should no longer stick out of their cages.
Border Range: Fixed an issue that caused some Dark Beasts to slide around in a static pose while walking back to their original position.
Ghanatan Wardogs no longer drop human heads.
Kheshatta: Chenzira now offers the same merchandise as the other Master Food and Drink vendors.
Old Tarantia: Lordana has been slightly moved to make her quest indicators more visible.
Poitain: The Abyssal Lich should now properly follow players during combat.
Thunder River: General Lupercus' dialog now matches his voiceover.
Thunder River: A new merchant has been placed in the Thunder River Palisades.
Tortage: Underhalls - Askia is now working as intended in epic and normal mode.
Villa Camillus: Deformed Creation and Twisted Magus should now drop proper loot.
Wild Lands: Viterion and Avitus, the teleport NPCs, are now moved away from each other.
Wild Lands: Fixed some issues with mobs roaming inside geometry.
Wild Lands: The bears have been moved a bit south of the Wild Plains rez point.
Wild Lands: The Tortured Man has left the Wild Lands.
Wild Lands: Keyx is now correctly placed.
Serpent's Head Inn: Female courtesans should no longer warp around.
Tarantia Sewers : The Main System - The Sewer King is now immune to crowd control.
The exotic valuables dropping from scorpion bosses in the Scorpion Cave are now appropriately flagged as green to allow for a group-wide Greed roll on these items.
New loot has been assigned to all animals, replacing the previous loot.
NPCs will once again create ripples when walking through water.
The jog-animation for dogs should now play at the proper speed.
Imirian Ravine: Deatheater Sethkanh now resets correctly if the players wipe while his minions are active.
Ranger NPCs (using crossbows) should use column based attacks (Like Piercing Shot).
Khopshef Province: Slightly adjusted the patrols of two guards in Caravanserai.


WORLD DESIGN
Many small adjustments to decrease the chance of getting stuck have been done all over Hyboria.
Atzel's Approach: Some climbing areas have been improved.
Khopshef Province: The collision of the temple floor has been fixed. Players should no longer sink into the ground.
Old Tarantia: When a players enter Old Tarantia from the Outflow Tunnels they will end up in a more logical place.
Thunder River: Placed new discoverable resurrection points.
Removed an invisible wall in the Inn in the Wild Lands of Zelata.
Amphitheatre of Karutonia - adjusted the collision of all the cages involved in the fight against the Abyssal Keeper.
Climbing points in Connall's Valley have been polished.
Corrected collision in many playfields to improve flow of movement.

__________________

Oliver 'Tarib' Kunz
Senior Community Manager

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Update 1.4 is almost here!

Post  HappyKillmore on Sat Feb 07, 2009 4:03 pm

Quick update on the updates

--------------------------------------------------------------------------------

We will have a schedule downtime next week to do server maintenance. The downtime will be announced on the forums and launchers as soon as we have more information early next week.

We also wanted to note that the testing and polishing of Update 1.4 is looking very promising. We are quite confident that we should be able to deploy this update to the live servers the week after. This will be the update that contains the new high level dungeons Xibaluku and Slaughterhouse Cellar as well as the level 43 dungeons 'Cradle of Decay' and the Wing 3 of the Black Ring Citadel raid dungeon. Along with a lot of additional fixes and updates. More details about this will follow very soon.
__________________

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Update Notes 21st January

Post  HappyKillmore on Sat Feb 07, 2009 4:01 pm

Update Notes 21st January

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After the End Battle in Tortage, Kalanthes will now send players to their correct homelands again.
You are now able to use spaces in guild names again.
An issue with e-mails received by wrong characters has been resolved.
A cause of several exploits has been corrected.

An additional update which was introduced with last week's update but has now been confirmed:

The order of the Player City buildings has been adjusted. This should make it easier for players to get the trade skill buildings while the overall difficulty of getting a full tier 3 city should remain the

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Happykillmor - 80 Conq
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Happysangels - 80 Nec
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Update Notes 3rd December

Post  HappyKillmore on Wed Dec 03, 2008 1:11 pm

Update Notes 3rd December

--------------------------------------------------------------------------------

General
The GUI should now again show your correct max health, and accurately show the percentage between current health and full health.
The playfields 'Ymir's Pass' and 'Amphitheater of Karutonia' are now correctly patched during the update process rather than being downloaded the first time a player enters those playfields.


Massive PvP Sieges
Buildings can not be repaired during a siege PvP battle anymore.
The vulnerability window will be moved a few hours into the future now in case the playfield gets unavailable during an already running siege battle.

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Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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Update Notes 26th November

Post  HappyKillmore on Wed Dec 03, 2008 1:10 pm

Update Notes 26th November

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MOUNTS
Snow Mammoths have arrived. The mount vendors are now offering newly tamed beasts ready to assist their master in siege battles.


GENERAL
More server lag spike causes and performance issues have been fixed.
Massive PVP playfields have undergone optimization, which should reduce lag for many players. (Even more optimization will be coming in the next Update).
Crouch and similar abilities should now work as intended after zoning and teleporting.


GUI
The pet GUI should now always remain after zoning.


WORLD DESIGN
Amphitheater of Karutonia: An issue with the rate the summoning portals spawned mobs at some occasions has been fixed.

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Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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Update Notes - 12th November

Post  HappyKillmore on Wed Dec 03, 2008 1:10 pm

Update Notes - 12th November

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NEW PLAYFIELDS
The gates to the brandnew playfield 'Ymir's Pass' are now open. Adventurers from levels 55 to 63 will find new quests and challenges in this playfield, which can be accessed from Eiglophian Mountains, Field of the Dead and Atzel's Approach.
The ancient Amphitheatre of Karutonia has been discovered. The entrance to this new dungeon is located in the Ymir's Pass playfield.


GENERAL
Getting knocked back while talking to an NPC should no longer make one's character unable to move or attack.
Female faces should no longer have squinty eye issues.


CLASSES

Priest General
Vitalizing Jolt and other friendly area spells will now properly hit the caster, in Massive PvP zones.

Ranger
Armor Ripper III will no longer debuff yourself.

COMBAT
Fixed an issue where the instant cast spells would not complete instantly and start the next queued spell right away.


GUI
PvP invulnerabilities now appear categorized, like other invulnerabilities.
A new global chat channel is now available.


NPCS/MOBS
Patrolling guards will always resume their patrol if they get distracted while patrolling.
Enabled the options for Murderers to travel to Ymir's Pass and Lacheish.
Added an option to the Outlaw Smuggler in Lacheish, for the player to travel to Conarch Village from Lacheish Plains.
Chill crawler Mindrazer and Shadowbearers now properly attack players.
Kyllikki: Kyllikki and her adds should now only attack players inside her room.
Kyllikki: White Hand Guard, Gurnakhi Honorguard, White Hand Priest, and White Hand Spellguard should now properly reset when they have no hated targets.
Kyllikki: Killing Champion of the Honorguard should now stop the raid trash in front of him from spawning.
Kyllikki: Added a forcefield after the "Champion of the Honorguard" encounter.
Yakhmar: Yakhmar now spawns adds at a fixed interval.
Yakhmar: Yakhmar now despawns his adds when he is killed.
Yakhmar: Yakhmar now properly evades when he's pulled out of his territory
Yakhmar: Redesigned Yakhmar’s Lullaby ability to increase the usability of Herald of Xotli and Demonologists in the encounter.
Yakhmar: Rebalanced Yakhmar’s Wyrmlings to accommodate the changes done to Lullaby.
Fixed guards in PvP areas to now agro correctly when players use certain spells.


PVP
Khopshef Province Redemption quests should have more correct dialog.
Outlaw Smuggler NPCs will now show the cost of teleporting you in their dialog.


QUESTS
Khopshef: Ruthlessness - The male humans killed for this Redemption quest will no longer drop female heads.
Khopshef Province: Commander Ramartarsi - Players should now be able to interact with Commander Ramartarsi in the "Serpent's Head Inn" in Khemi.


TRADESKILLS
Recipes for city items that should require guild buildings, now properly do.
Some of the new crafted shields were requiring the wrong tradeskill to use - this has been fixed. This change does not negatively effect players who have already learned the recipe -- they now may make the item using the proper feat.


WORLD DESIGN
Fixed a rendering bug that caused the sky to "lag behind" camera movement.
All ledges in Kylikki's crypt have been blocked off.

Note:
Today's update requires players to have updated their DirectX to the latest version. Please download it from the Microsoft Website.

A short installation instruction can be found in the forums here.

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Happykillmor - 80 Conq
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Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
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Update Notes - 4th November

Post  HappyKillmore on Wed Dec 03, 2008 1:08 pm

Update Notes - 4th November

--------------------------------------------------------------------------------

GENERAL
Adjusted the look of some female faces to be more in line with older models.

PVP
Culture PvP servers will now have the consequence system in place.
Free Prey will not be applied to you if you are apprenticed and end up within the playfield's level range.
You will now start to get PvP XP when your apprentice level and the target's apprentice level is higher than level 10.
If your target is within appropriate level range when apprenticed, you will no longer get murder points from killing him/her.
PvP XP Diminishing returns now work correctly when facing same level players.
The issue where Criminals could not use some teleporter NPCs has been resolved. Murderers may now use the City Steward NPCs to teleport to their guild city, as well as the Smugglers in the Outlaw Camps.
If a lower level player attacks a higher level player, the groupmates of the higher level player can now join in the fight without getting criminal flagged.

COMBAT
Fixed issues with no line of sight in spellcasting.
The chance of spell casting being interrupted by damage has now been reduced.

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Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
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Rhymnocerous - lvl 50+ Sin

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Update Notes – 29th October Post 5 of 5

Post  HappyKillmore on Wed Dec 03, 2008 1:08 pm

RAIDS
Kyllikki: Champion should now properly remove the Sadism effect upon reset. The Sadism buff should have better visuals.
Kyllikki: White hand Spellguards should properly reset when they have no hated target.
Kyllikki: White hand Priests should properly reset when they have no hated target.
Vistrix: Vistrix should act a bit more consistently when his attacker with the most aggro dies.
Yakhmar should no longer try to attack dead targets.
Yakhmar should now aggro when players try to walk past him.
Changed the spawn rate of Kyllikki's adds
Yakhmar now has a new ability
Yakhmar's adds now properly choose a random initial target. Their melee attack range is also reduced.
Yaremka should now properly display his nameplate and targeting arrow (if enabled).
Kyllikki should now properly remove all HOTs upon reset. She will also summon adds with the proper delay.
Kyllikki: The mobs before Honorguard will no longer respawn after he has been killed.
Killing Kyllikki now stops the trash earlier in the dungeon from respawning.
Yakhmar, Vistrix, Kyllikki and the Champion of the honorguard now ignore the Necromancer "Frenzy" ability.


TRADEPOST
Social armor should appear in a tradepost search.
Changed the sale fee for stacked items to a more appropriate fee.
When receiving mail on the tradepost about having sold an item, the first value in the mail will be the full price of the item.
Seller columns on the tradepost are now resizable.
Players will no longer receive two separate error messages when a request to sell an item at the tradepost is denied.
Resolve an issue with in-game mails in the bank/postal service interface that weren't deleted after the indicated timer had run out. These messages will now be deleted correctly according to the countdown timer. So please make sure you pick up all pending in-game messages on time.


TRADESKILLS
Chopping wood with male characters will now play the correct sound effects.
Certain resource nodes now yield additional resources.
Armorsmith : Crafting Moonsteel Claymore and Moonsteel Cutlass should now award credit for the proper items.
Conall's Valley now has resource nodes.
The item Alchemist's Cache can no longer be traded. This does not affect the items inside it.
Gems can now be sold to vendors.
Tradeskill items sold by vendor appear gray now.
Recipes should no longer show as duplicates.
Lacheish Plains, Poitain, and Purple Lotus Swamp have some new NPCs that allow you to unlearn tradeskills. These NPCs can be found near the resurrection points in the NPC villages.
Gems can no longer be added to items from bank or guild bank - only from the backpack and tradeskill inventories.
Architect: Removed duplicate response option that could give the third Progression before the player reached level 75.
Alchemy crafting now has distinct potions that stack up to 100, and are slightly better than the regular vendor bought and dropped potions. This difference has been taken from the regular potions, and as a result these have been lowered in effect by 10%.
Weaponsmith: Recipes and resources for City Weapons, Base Weapons and Culture Weapons are now available
Armorsmith: Recipes and resources for City Armors, Base Armors and Culture Armors are now available
Alchemy: The number of alchemy resources has been reduced by about two thirds and existing recipes have been changed where needed
Alchemy: Metallurgy recipes for alloys now drop off specific dungeon bosses. Alloys are needed by smiths for culture armors and weapons.
Skinning: 6 new recipes for skinners have been added to the game. These treated skins are needed for the new culture armors.
Weaving: 6 new recipes for weavers have been added to the game. The cloth yielded by these recipes are needed for the new culture armors.
Wood Cutting: New recipes for wood-cutters have been added to the game. The recipes drop off specific solo bosses in adventure zones. They yield equipable green staffs that weaponsmiths may upgrade into blue staffs. The upgraded staves use normal feat progression, but do not require city buildings to make.
Resources: All tradeskill resources have had their valid drop level range widened and should provide players with a greatly increased opportunity to gather the resources needed for recipes.
Lacheish Plains, Poitain and Purple Lotus Swamp have new NPC camps. The resources needed for the new tradeskill recipes can be found in these camps.
The result items of tradeskill recipes now display a stack size if they produce more than one item.


TRADESKILL UPDATE - KNOWN ISSUES
The new dropped recipes will not show any tooltip when hovering the mouse over them. This issue will be corrected with one of the next updates.
New recipes that can craft multiple items will be listed in the Tradeskill book under the first item the recipe can make. This issue will be corrected with one of the next updates.
The crafted alchemist potions are now different than the same-tier vendor-bought versions. This was in order to make crafted potions better than what's elsewhere available in the world. For the alchemist progression quests that involves making potions and turning them in, players on unfinished quests may have to delete the quest and re-aquire it. This does not effect quests that have already been completed.


WORLD DESIGN
Fixed several world design locations where a player could get stuck. Many collision fixes have also been included.
Field of the Dead: Coffin in Toirdealbachs tomb now has fully working collision.
Imirian Ravine: Ladder to Poitain doesn't ask players if they want to use it anymore.
Tortage: Tortage Keep has been graphically optimized for better performance.
Tortage: Texture collision issue with the pillar base & stair meshes in Tortage Keep Dungeons fixed.
Flickering issues in Tortage Keep have been resolved.
Pyramid of Atum-Keket: Water has a new color and looks more like poolwater.
White Sands: The climbing vines are now functional.
Volcano: The new climbing areas are working.
Tarantia Noble District: Placed a secret passage to allow travel for murderers to get to the Outlaw Camp and past the guards.
The Cistern: Major changes have been made to this dungeon. This instance has become a group dungeon instead of a social dungeon. The gameplay, including all AI, loot and interactive environments have been imporved and there are also new alchemy reciptes to be found now.

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Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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HappyKillmore
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Update Notes – 29th October Post 4 of 5

Post  HappyKillmore on Wed Dec 03, 2008 1:07 pm

NPCS/MOBS
The player city guides will no longer give you the option to teleport to your guild city if you are not in a guild.
Commander Ramartazi in Serpent's Head is now tagged as a boss in both quests you meet him.
Flashy impact particles will no longer play on Baboons and Swamp Demons whenever they perform an attack animation.
Corrected an issue which caused some npcs to not react to players.
Asapon will now correctly spawn at all times outside the Atlantean Cave.
Solved an issue with some group/mini bosses stacking shields, defensive, and damage buffs too high in some rare situations.
There are now Guard NPCs in the NPC villages in the resource and building playfields.
Social NPCs should not help fleeing or feared npcs when they do not have line of sight.
Solved an issue causing some animals to enter and exit combat repeatedly after returning from combat.
General Zarathus will now properly aggro.
Damsel in Distress mobs should no longer morph into bald women.
Chef Vibius should no longer become permanently immune to spell damage.
Conall's Valley: For decency's sake, Old Finn now has pants!
Frost Swamp: Arachnid Worker - Reduced the damage and proc rate of his poison proc.
Ice Worms spawned by Mithrelle in the Ice Cave should now properly aggro players.
Imirian Ravine: Adamus should no longer lose animations or form when low on health or dead.
Khemi: Ket Et Anuk is now just like any other normal city NPC.
Oasis of Zaara: Chief of the Manhunt Mak'tebe should behave less erratically.
Onyx Chambers: Ticket Bosses - Elib the Defiler, Argech the Tempest, Haes the Enflamer, Lagicer the Cold Hearted, Siduvecte the Ravisher, and Maelcortes the Impaler are no longer accessible.
Poitain: Diodorus the city guide should now have something to say to non-guilded players.
Oasis of Zaara: Robroten now runs at 25% life. It is now also more visible when he casts a heal.
Sanctum of the Burning Souls: The Blood Defilers defending the Altars will attack players regardless of their level.
Tarantia: The smooth Gigolo has smoother animations.
The Maze: The Nemedian Sergeant will always drop green loot.
Toirdealbach should now be a more fun and playable encounter.
Fixed many text dialog errors in NPCs worldwide.
Fixed many instances of ill-fitting clothing and hair issues worldwide.
Giant Ice Worms are no longer missing some of their attack animations, and thus should no longer deliver streaks of multiple attacks very rapidly.
Sitting NPCs will now always stand up and attack back.
Mobs should no longer follow you to your resurrection point and 'remember' hating you after you die.
Initiating and ending dialog with an npc rapidly should no longer freeze you in place.
Lurking Dark Beasts in Sanctum of the Burning Souls will no longer slide when moving right after spawning.
Many NPCs have had their onscreen dialog changed to match their voiceover.
Rhinos should now properly display their nameplate and targeting arrow (if enabled).
Bat Demons should no longer have a small animation 'hiccup' when idle.
Guard Dogs in the Imirian Ravine should now animate properly.
Particle effects around Tarisha during the End Battle in Tortage will be properly centered on her.
Damage from conquerer-type NPC auras has been vastly decreased. They should also no longer spam aura buffs.
Oasis of Zaara: Robroten's heal is now a bit stronger, but no longer instantly cast.
The City Stewards that teleport you into the resource and building playfields have been updated so that the player character now faces away from the door he came through.
Ghanatan Wardogs no longer drop human heads.
Ranger NPC combos should no longer hit friendly targets.
Updated the loot for Flesheater.
Updated the loot for Man Eating Flower.
Updated the loot for Child of Jhebbel Sag.
All hostile NPCs who have a profession and don't have any other description will show their profession now. Friendly NPCs will remain showing their professions.
Several instances of NPCs sliding when they began moving should be fixed.
All guards are patroling now in the Caravanserai.
Pyramid of the Ancients: Oracles will no longer despawn permanently if a sneaking player avoids fighting them.



PVP / MASSIVE PVP

PvP Notoriety System
The Notoriety system will be introduced in update. You can be flagged as a Criminal or Murderer depending on your actions in PvP.
Criminals and Murderers can trade with their guild NPCs, and with shady merchants and bankers.
Murderer Resurrection Points have been added, and are marked on the minimap. Murderers can only resurrect at these locations. Other players cannot see murderer resurrection points unless they are also murderers.
PvP XP is now split between all attacking groups and individuals, based on their relative damage.
Outlaw camps have been added in several adventure playfields and hubs, for use by Murderers
Outlaw camp vendors sell green and blue potions.
A player attacking another, who is of too low level to yield PvP XP to the attacker., will now be flagged as a criminal for a few minutes.
The cost for using shady teleporters is relative to the number of murderpoints the player has.
When you are in a playfield that is too high level for you, you will receive a debuff called Free Prey. While this debuff is on you, attackers are free to kill you without being penalized with criminal status or murder points.
All guards should attack murderers now.
Redeemer npcs in the Outlaw camps will give murderers quests which will enable them to reduce their murderpoints.
When awarding PvP xp to a group of players, the base XP is now calculated based on the highest level character in the group (similar to how PvE XP is calculated).
Guards can now use ranged weapons.
It should no longer be possible to engage in pvp on pvp servers inside raid instances.
No PvP xp reward will be given if a guard helped you kill someone.
The criminal buff will be reset to 5 minutes if you hit your target again while you have the buff.
All guards in Conall's Valley, Conarch Village, Old Tarantia, and Khemi will now attack players when appropriate.
If you are a Murderer you will have access to a Criminal chat channel.
Criminals will never get help from a guard (when attacked by players and NPCs).
Innocents will get help from guards when getting attacked (by players and NPCs).

PvP Minigames
Fixed a situation where you sometimes wouldn't get ported out of a minigame after you left the match.
Fixed an issue where minigames would end as a result of spawning too many minions before the game began.

Massive PVP
Fixed a hole in floor in the tier 2 tradepost.
It's now possible to use the gate lever while mounted.
Players can now only control one siege weapon at a time.
Fixed the tooltip layout that alerts you to the upgrade timer. Added 'Upgrade available in:' to the timer, to clarify things. Changed timer format so it's not 'jumping' anymore when counting down.
You will no longer spend your building materials when building construction fails.
The owners of a battlekeep should now learn the resurrection point of their keep after repairing the keep.
Non-guilded player's pets will no longer attack their owners in Siege PvP.
When a siege battle starts, the defending guild will now properly discover their battlekeep resurrection point.
Added the "Local Time" Timer to the window.
You can now close the city gates by using the city gate lever again. This allows you to close the gate faster to prevent someone else from entering the city.
Attacking siege buildings with melee/ranged or unarmed will show correct damage.
Sorting the score window should now sort correctly.
Building points gained by mercenaries will be rewarded to the attacking guild as intended.
Defending guild mercenaries can no longer gain points by killing attacking players.
Siege weapons are now immune to fatalities.
All Battle Keeps now have a minimum of 2 siege camps around the outer walls.
Trebuchets should now properly display their nameplate and targeting arrow (if enabled).
Battlekeeps will no longer have NPC guards.


QUESTS
Destiny Quest Mage: Awakening III, A shift in the balance - Murble is now selling Jack of Ale as a non-violent solution.
Destiny Quest Soldier: Awakening I, The Plague - Guards should no longer swarm you while talking to Valeria.
Destiny Quest Solder: Awakening II, Flight to the Keep - Valeria will no longer fight in the bushes.
Destiny Quest Soldier: Awakening II, Flight to the Keep - The guards protecting Quesado will spawn even when you skip all cutscenes.
Destiny Quest Level 60: The Mark of Acheron will be properly removed at all times after completing this quest.
Eiglophian Mountains has had additional content added.
Eiglophian Mountains: The Blood-furred Beast - Increased the radius of the area that triggers the quest, and reduced the area the mammoth roam within it.
Eiglophian Mountains: Ante Up - Ice Worms should spawn correctly, and despawn if they're not killed within a few minutes.
Eiglophian Mountains: Ante Up - Waypoints have been fixed.
Eiglophian Mountains: To Send a Message - The cooldown timer should no longer start unless the boss spawns.
Eiglophian Mountains: The Great Ordeal - Waypoints have been fixed.
Eiglophian Mountains: Head of a Tormentor and Head of the Gatekeeper will now only drop if you have the appropriate quests.
Halls of Eternal Frost: Added a particle glow to the bag of sands quest item.
Khemi: The Mastermind - Commander Ramartarsi's respawn timer is set to 3 min. If you don't loot the head, you can kill him again.
Khemi: The Raided Tomb - corrected the region in quest editor, so the waymarker is now correct.
Kheshatta: The Four Accursed Keys - Added a pick-up animation when picking up the key in the Scorpion cave.
Kheshatta: Ibis, Master of Hidden Secrets - Quest is no longer shareable.
Khopshef Province: The Troubles of Thutmekri - Players should no longer have any problems with not being able to interact with friendly NPCs after killing quest targets.
Oasis of Zaara: Opening the cage for the quest "Unjust Deserts" will now remove the Key from the Quest inventory.
Onyx Chambers: Mushrooms now highlight properly. If you have the quest "Mushroom Harvest" from before the patch, please delete the quest and return to Nephturi and pick it up again.
Onyx Chambers: Paid in Massacre - Quest now displays proper quest coordinates.
Thunder River: Absolute War - Quest goal now tells the player to talk to Pavo. And the waypoint is correct.
Tortage City: NPC Idogbe will no longer give out the quest "The Worshippers Demise" when the player is above the appropriate level.
Tortage City: Valerius will now leave the Preparation Chamber after witnessing "Tarisha's Sacrifice".
Tortage City: The legendary Turach - Turach now gives the player a reward consistent with what he tells the player he will give for completing the task.
Tortage End Battle: Tarisha will no longer be laying on the ground passively when attacked by higher level characters.
Wild Lands: Curse of Flies will now properly be removed when dying and will function properly if the player fails to complete the task.
Wild Lands: Curse of Flies will now properly fail if the player dies doing it. If the quest is failed, it will no longer be deleted from the quest journal. A new goal will be revealed instead.
Wild Lands: The Darkest Nightmare - The final goal will now update when the player kills Tyranus, not when examining his grave.
Destiny Soldier: Tina should now be happily lying on her bed under all circumstances when a soldier comes to visit her in her room!
Khopshef Province: The Roots of the Earth - Quest goal has been updated with correct name.
Destiny Quest Soldier: Valeria will no longer leave dialog early to fight or charge blindly into battle at the Lighthouse.
Destiny Quest: The Grim Grey God: Wave 3 and 5 should now patrol as intended.
Tarantia Noble District: The Chef - Fixed requirements so you should no longer receive incorrect dialog options from Juan, and so the quests should work as intended.
Field of the Dead: The Poisoned Cup - Barrels are once again interactable.

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Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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HappyKillmore
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Number of posts : 272
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Update Notes – 29th October Post 3 of 5

Post  HappyKillmore on Wed Dec 03, 2008 1:07 pm

Necromancer
Your pets will no longer automatically defend themselves (but they will still defend you if you are attacked).
Added an initial tick to Mark of the Devourer.
The tooltip for Malefic Chant feat now shows up as intended.
Ritual of the Lich should now have a (short) animation on execution.
Ice shackle has a new icon.
Freeze is now a full stun instead of a mez. Duration is down to 5.5s, range is 25 meters.
Reduced the critical hit chance and critical hit bonus damage of Grip of Death to be more in line with other spells.

Priest of Mitra
When casting Manifestation of Mitra, you should actually see Mitra manifesting.

Ranger
Pitch Pot is now working.
All ranger traps now have a 45s cooldown.
Global trap cooldown reduced to 5 seconds.
All trap effects should affect up to two targets.
AoE range for all trap effect is 5 meters for any rank. Spending more feat points in trap feats will increase the trap size like before.
Fire trap damage increased.
Sulfurous Burst has been changed into a ground target effect. Also, the damage has slightly increased.
Tracking window will no longer persist after logging out. You should only have one tracking window at a time.
Salvo IV will now properly appear in the Deadeye feat tool tip.
Moving will interrupt your attack with a bow.
Ranged multihitcombos now fire off all arrows at the correct time.
Ranged multihitcombos will now deal all the damage correctly when using Focused Fire.
Fire Stance will now also have a chance to apply Blistering Wounds on the target. This effect can stack up to 5 times (5/10/15/20/25%).
Pin Down will no longer display extraneous information in the tool tip.
Shield Bash damage has been readjusted to the correct levels.
Improved Shield Bash will now increase the damage over time component of Shield Bash by 50%.
Evasive Action should not go on cooldown when executed during cc effects such as stun, fear etc.
Added a 5% healing debuff effect to Ranger’s Fire Stance proc. This effect can stack up to 5 times.
Flame Barrage will now apply a 25% healing debuff to the target.
Flame Barrage and the accompanying damage over time effect have had their damage increased significantly.
Slightly increased the damage of Incapacitating Stabs II.
Reduced the cooldown of Salvo combo and Piercing Shot combo to 4 seconds. (down from 10)
Reduced the stamina cost of Salvo combo and Piercing Shot combo.

Tempest of Set
Blood Mana's cooldown timer has been reformatted visually to display an accurate timer in minutes and seconds.
Set's Life Spark will now be removed from your Spellbook after untraining feats.
When a player becomes a Puppet, he will follow the same rules as other pets (cannot be attacked by you, your team, or your raid).
Mark of Set should now have the Avatar of Set when cast.


GUI
When others hit your pet with spells or physical hits, the combat messages should go to their correct channels.
Added player tooltips. Player tooltips can be displayed via the mouse or in a fixed location. When in a fixed location they can be made floating (and thus movable) by pressing the 'Toggle character tooltip lock' hotkey (Shift-I).
Combat log will now reveal if and how a mob has evaded your attack.
Shield indication will now appear on targeted players in cases where you are allowed to attack said player.
All loot-chests should now open properly when used, and they will no longer appear to be empty.
The female eyebrow slider in character creation is once again working properly.
Cimmerian women will no longer appear bald when zooming in on their face during character creation.
Spell icons on toolbars are now grey if the user does not have enough mana to cast them.
The pet gui should no longer disappear when zoning in some areas.
Raids : Raid leader can now drag'n'drop raid members between teams using ALT+left mouse drag. Dropping on another member results in a member swap.
Dropping on an empty slot (automatically expanded when hovering over another team) results in a member movement.
Enable clicking on ground to clear target once again works.
Added new graphics for the more detailed versions of the team list.
Added new option on Interface/HUD options to set the desired team list type. Options are:
Minimal - the short one used so far
Normal - bigger HP bars, longer names
Detailed - Normal + stamina and mana bars
All team list options display all debuffs beside the characters.
Pet list window can now be moved by player, and should not overlap the team gui anymore.
Information about a player's level is now correctly updated on the friends/guild interface and the group window.
Dangling team member indicators are removed from the minimap when the player leaves the team.
Changing loot mode for raids now works correctly.
"Item Level" will no longer be displayed if there's no item level to show in an item tooltip.
You can now assist others even when they selected their target before they came into your view.
Added new option in Interface/HUD options to display movable target's target portrait.
Fixed an issue causing the mouse input to be blocked for the lower part of the shortcut bar scroll-down button.
Clarified the onscreen message received when attempting to use an item which requires a feat you do not have.
When locked, shortcutbars can't be moved or reorientated.
When hovering, the background which indicates the bar can be moved isn't shown anymore.
"Enable Particles" has been renamed to "Enable world particles" in the settings menu.
Fixed an issue where a member of your team could sometimes show up on your map without being on your playfield.
The duration of a target's buffs should now show as intended.
"Interrupted!" will no longer be shown twice in chat when using the rest ability.
Fixed 'Remove foliage around character' setting to work properly when disabled.
Recipe view and Tradeskill View GUIs will now remember their previous positions.
Feat untraining should notify the player if they cannot afford to untrain their feats.
Fixed the spell interface so silence and "not enough mana" for the spell will only grey out the spells in the book and shortcutbar.
The combo sequence indicator will now highlight your hits in green, and your misses in red.
A tutorial will pop whenever your first murder points are accumulated.
Shield indication will now appear on targetted players in cases where you are allowed to attack said player.
The Field Manual will now contain a brief tutorial on "whiffing", as support for recent combat changes (ie the penalties per miss).


GUILDS
When changing government type on a guild, all guild members will be set to the lowest rank except the guild leader. The guild ranks will no longer reset back to their old state when the servers are restarted.
The guild message of the day now has a cap of 512 characters in the message. If you entered longer messages previously, the message would reset to a previous version when the servers were restarted.
Name change details are now broadcast to all guild members.
The Guild Announcement channel should now only be available when the player is in a guild.
When a guild leader leaves a guild, a new member is automatically promoted to guild leader.


ITEMS
Redfang and Bloodshade have received new visuals.
Outflow Tunnels: Drop rates have been adjusted.
Only the team/raid members who were actually present for a kill will now get loot rights for dropped items. Additionally, loot owned by raids will no longer eventually be lootable by everyone.
You will now only share gold between teammates if you are on the same playfield as the looter.
Potions will now say "Potion (Spellcasters Only)" in red if you can't use them and just "Potion" if you can. They should also display their level requirement if set.
The buff you get from the potion Fatal Concoction has had its effect reduced to the intended +10% fatality chance, and has also been given an icon.
Improved the tooltips on items your character is not high enough level to wear.
Items you currently cannot wear because of their item type should now still display their PvP Level requirement.
Small Chests will now open visually, and they should also have an updated look.
Cool Runnings : The visual part of the effect "Chilled" should now properly time out on the player.
Stygian, Aquilonian, and Cimmerian treasure chests should now animate when opened.
The supply of Aqua Regia for the Exceptional Alchemist's Cache has dried up a bit, and it will now be rarer.
Adjusted abnormally high drop chance on NPC "Mercenary" in Zingaran camps.
Lion's Blood is now called Feral Blood, and drops off members of the cat family.
Enemy Caster NPC's will now drop "Crude, Minor and Major Alchemist Caches", which contain various alchemical reagents. The quality of the Cache will vary at different mob-levels. In addition, the Casters will also have a chance to drop an "Exceptional Alchemist Cache".
Enemy Non-caster NPC's will now drop an "Offal Creel" item, similar to the "Exceptional Alchemist Cache", containing specific types of alchemical reagents.
Long Bows and Short Bows have had their graphics switched so Long Bows are actually longer than the Short ones, as one would expect them to be.
'Girdle of the Bloodmoon' adds correct invulnerability values now.
The Tier 5, 6, and 7 potions bought from a vendor should now sell in stacks of 1 and not 5.
The Winterbrew potion now correctly boosts cold-based spell damage, as opposed to Fire.


MOUNTS
Mounts should no longer go into a static animation pose when the players riding them execute melee attacks or mount-specific attacks.
While doing an 'up' attack on a Rhino you should no longer damage yourself.
Rhinos and Mammoths now have larger collision spheres surrounding them.
Jumping while on horseback should now work properly again.
Fixed out-of-sync issue for female characters riding horses, and made them sit straighter in the saddle.
Training in Basic Riding should once again inform you onscreen when successfully completed.
Mounted charges now work for rhinos and mammoths.
Resting on rhinos, mammoths and horses should now play the actual resting animation.
Added support for InstaCast spells while mounted.
Falling to one's death while mounted should no longer cause double death penalty.
Updated animations on mammoth. The trunk should now be more consistent between different animations.
Swift and armored horses will now display the correct level requirement.
When you die while riding a mammoth or a rhino the correct animation will now be played.
Players are now dismounted when they are knocked out of city buildings. This resolves an issue where a player would stand and run on top of his mount if knocked out of a city building.
Mounted characters should no longer stand up on the back of their mount if entering combat-mode while unarmed.
Mounted characters should no longer sheathe an invisible weapon if leaving combat-mode while unarmed.
Mammoth Charge and Rhino Charge should not go on cooldown when the ability fails.
Siege, Melee/Ranged and Magic damage will now be deflected correctly regardless if it comes from spells or melee/ranged

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www.RAVENOUSguild.net

Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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HappyKillmore
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Number of posts : 272
Age : 44
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Update Notes – 29th October Post 2 of 5

Post  HappyKillmore on Wed Dec 03, 2008 1:06 pm

CLASSES
Some feats which modify combos have been rebalanced. Feats affected are:
Guardian - Savage Counterstrike, Power Sweeps, Master Pikeman, Revenge, Crippling Thrusts.
Conqueror - Rend and Tear, Improved Bloody Hack, Crippling Bloody Hack, Power Counterstrike, Devastate, Power Feint, Improved Shield of Retribution, Improved Dancing Steel.
Dark Templar - Devourer's Might, Hexer's Might, Unholy Strength.
Barbarian - Atrocity, Grisly Wounds, Smash 'n Crush, Brutal Cyclone, Cyclone of Razors, Jagged Weapons.
Ranger - Barbed Arrows, Heavy Bolts, Knee-Capping.
Assassin - Vile Poisons, Vile Corruption.
Many feats of all the classes have been renamed to better reflect the bonus (ability, spell or combo) they grant.

Rogue (General)
Fixed the cooldown of Cheat the Reaper. It will no longer refresh itself if the character dies repeatedly during the cooldown.
Wiles will now give a proper clickable again.
Brutality will now give a proper clickable again.
Escape Artist will now give a proper clickable again.
Cheat the Reaper will now wait until you are fully dead before trying to resurrect you.

Soldier (General)
Soldiers can no longer change their stance while stunned.
Soldiers can no longer change their stance while feared.
You can now toggle off Frenzy and Defensive stance while standing with your weapons sheathed.
Fixed an issue with the Soldier Charge missing more than it should.

Assassin
Death's Gaze will now always fear the target.
Death's Gaze fear effect will now snare the target by 50% for the duration of the fear. This snare effect does not apply snare immunity and is not restricted by it.
Unholy and Poison Stance will no longer be removed upon death.
Clarified the tooltip and combat log for the Blindside ability to show that the target is the one losing the stamina specified.
Grim Corruption's debuff effect now also applies a 10% snare. This snare bypasses immunities and does not apply them upon expiring.
Grim Corruption will now also apply an additional 40% snare. This additional snare lasts 12 seconds and is affected by immunities.
Assassins will now be able to change stances while hidden.
Reduced the cooldown of Swift Strikes combo to 4 seconds. (down from 10)
Reduced the stamina cost of Swift Strikes combo.

Barbarian
Back in the Fray will no longer go on cooldown when it fails to activate.
Finishing Blow's minimum range to execute has been reduced from 8 meters to 0.5 meters.
Finishing Blow's maximum range to execute has been changed to 20 meters.
Increased duration of Paralysis root from 6 seconds to 9 seconds.
No Escape ability will now work a bit better.
Paralysis feat will now have a link showing its effect in the tool tip.
All ranks of the snare gained by the feat Staggering Punch last the same amount of time.
Investing points into Staggering Punch now increases the snare effect. The effect is now 20/40/60%.
Dying after Unstoppable procs will no longer prevent it from activating again.
Corrected an issue where a player might find himself unable to hide when the ability was available.
Savage Rage I and III have new icons.
No escape will do its damage component even if the target has stun immunity running.
Reduced the cooldown of Cyclone of Steel combo and Butcher combo to 4 seconds. (down from 10)
Reduced the stamina cost of Cyclone of Steel combo and Butcher combo.

Bear Shaman
Crush Armor combos should now display the spinning, exploding shield visual effect again.
Censuring Strike combo will now include left attacks.
Crush Armor I, Shrewd Blow I, and Internal Bleed I have new icons.
You can now replace any kind of "Claw" buff with any other type of "Claw" without having to cancel the current one you have running.
Bewilder, Bloodthirst, and Ether Theft have had their combo steps reduced. The damage of these combos have been adjusted because of this.
Reduced the cooldown of Shrewd Blow combo to 4 seconds. (down from 10)
Reduced the stamina cost of Shrewd Blow combo.

Conqueror
The Annihilate ability will now apply correctly to the combo Batter Aside IV, and to the combo Throat Slash using a two-handed weapon.
Remorseless Aggression will now properly affect the cooldown of Improved Feint Attack III.
Reduced the cooldown of Bloody Hack combo and Hail of Furious Strikes to 4 seconds. (down from 10)
Reduced the stamina cost of Bloody Hack combo and Hail of Furious Strikes.

Dark Templar
Dark Burden will no longer remain in your spell book after untraining feats.
Consuming Bulwark will now have a chance to proc off all physical attacks.
Rite of Blood will no longer partially activate and go on cooldown.
Mind Wrack will no longer give NPCs stun immunity.
If you parry, evade, block, or your attacker misses, it will no longer affect your absorb shield.
Dark Burden's range has been increased from 8 meters to 15 meters.
Investing a second feat point into Dark Burden now increases the snare value to 60%.
You should now notice a few more fatalities happening when using a 1H Blunt weapon.
Dread Shadow will no longer stop attacking when affected with Sadism.
Dread Shadow no longer have collision.
Dread Shadow has received a two handed edge weapon.
Reduced the cooldown of Blood for Aid combo to 4 seconds. (down from 10)
Reduced the stamina cost of Blood for Aid combo.

Demonologist
Storm Chains casting time has been reduced from 2 seconds to instant.
Thunderclap should now always tick 5 times.
Blessing of Amher will now properly increase the damage of Inferno of Amher at all ranks.
Shrink is now a permanent buff on the caster. This effect on the pet effect will not be able to be removed, but will be fixed in an upcoming update. With pets now zoning with you, we feel it is better to get Shrink persistent for those who choose to use it.
Forced Summoning is now a permanent buff on the caster. This effect can be toggled by canceling the buff in the GUI.
Demonologists now have a spellweaving of their own.
Inferno of Amher's minimum damage has been increased. The max damage has been slightly lowered.
Shockblast (Rank 3) splash damage has been lowered slightly.
Living Firestorm's nuke has been renamed to Firestorm.
New Feat: Scorch, Improves the lingering Incinerate effect, allowing it to apply Blistering Wounds. Blistering Wounds reduces the amount of healing received by the target. This can be applied up to 5 times.
Blazing Fire now additionally has a 33/66/100% chance to apply a lingering Incinerate effect to the target.
The base casting time of Planar Shift has been reduced to 0.5 seconds from 1 second.
Charged Storm Chains now additionally applies a 30% snare to enemies in the vicinity of the primary target.
Black Ashes now additionally has a 50/100% chance to apply a lingering Incinerate effect to the target.
Improved Waves of Flame now additionally has a 10/20/30/40/50% chance per tick to apply a lingering Incinerate effect to the target.
Blessing of Amher now additionally decreases the cooldown of Inferno of Amher by .25 seconds per feat point invested.
Greater Flames now additionally applies the lingering Incinerate effect twice on the affected Fires of Gehenna spell.
The damage multiplier granted by Greater Flames has been slightly reduced, however the affected cast will have increased scaling from bonus magical damage.
Detonation has had its casting time removed, allowing it to be cast instantly. The damage and scaling of Detonation has been adjusted to compensate for this change.
Let Them Burn now ticks every 2 seconds instead of every 3 seconds and additionally applies the lingering Incinerate effect each time it deals damage.
Hands of the Underworld may now be cast instantly.
Placing additional points in the Flame Body feat will decrease the casting time by .25 seconds per feat point invested.
Agonizing Fiery Torment will now additionally decrease the casting time of Fiery Torment by .33/.66/1 second per rank.
The Conflagration feat Demonic Frenzy has been renamed to Backdraft and moved from tier 4 to tier 5 in the tree. This feat will now additionally have a 33/66/100% chance to knockback targets damaged by the Detonation spell. This knockback effect will scale in power based on the damage inflicted by Detonation.
The casting time of Gate of Hell has been reduced to 1.5 seconds from 2.5 seconds.
Gate of Hell now causes an affected Demon to receive no healing while banished.
The Set's Chosen feat will now additionally lower the damage inflicted on the Demonologist by Archfiend's Pact.
The self-damage component of Archfiend's Pact is now a separate debuff on the player.
The self-damage components of Pact with Set, Bloody Pact with Set, and Archfiend's Pact are now based on a percentage of the Demonologist's total health, rather than a flat amount.
Break Pact can now additionally break the effect of Archfiend's Pact.
Break Pact now costs a percentage of base mana instead of a flat amount of mana.
The casting time of Break Pact has been reduced to 0.5 seconds from 2 seconds.
Blistering Wounds has a new icon.
Flame Body should always have a visual effect when cast.

Guardian
Skewer has a new and more fitting animation.
The Impale ability will now trigger the correct cooldown on Charge, Stunning Charge and Impale, and the cooldown will also be lowered by the Momentum feat.
Fixed a bug where fear immunity would be put on the player casting Overwhelming Shout.
The cost of Guard I has been reduced to 5.7% of your base stamina.
Juggernaut feat 'Swift Overreach' now reduces the duration of the debuff applied by the Overreach combo. The reduction is 0.4 seconds and increases by 0.4 seconds per rank up to a 2 second reduction.
Juggernaut feat 'Brutal Overreach' has had the critical hit chance reduced.
Juggernaut feat 'Brutal Overreach' should now display by how much it increases critical hit chance.
Updated description of Swift Overreach to reflect new functionality.
Reduced the cooldown of Overreach to 4 seconds. (down from 20)
Reduced the stamina cost of Overreach.
All ranks of Overreach will now apply a stacking damage debuff. This debuff reduces damage by 5% and stacks up to 5 times.
The duration of the Overreach debuff has been reduced to 8 seconds.
Reduced the cooldown of Flashing Arc combo to 4 seconds. (down from 10)
Reduced the stamina cost of Flashing Arc combo.
Overreach should now only apply one debuff on the Guardian per use of the combo regardless of the number of targets hit.

Herald of Xotli
Combos Fire Lance and Flame Lash should now produce fatality animations.
The size of the blood pits spawned by the Blood Pit feat has been increased.
Roots of Hell now increases the Herald's weight while polymorphed to Light/Medium/Heavy armor equivalents.
Fixed a naming error with Molten Slash I.
Contract of Protection (Rank 3) will no longer show erroneous information in the tool tip text.
Damage over time from Burn to Death has been increased significantly.
Damage over time from Spreading Flames has also been increased.
Pillar of Infernal Flames III finisher animation has been reduced in length. The finisher damage has been adjusted because of this.
Burn to Death V finisher animation has been reduced in length. The damage over time has been adjusted because of this.
Reduced the cost of Body and Spirit Wrack II from 16.2% to 15.8% of your base stamina.
Reduced the cost of Burn to Death from 10.8% to 10.4%.
The cost of Hell Strikes I have been lowered to 8.3% from 8.8% of your base stamina.
Dread Visage will now slow affected targets by 50% in addition to the fear effect.
Hellfire now reduces the casting time of Hellfire Breath by .5 seconds per rank, resulting in Hellfire Breath being instant cast with 5 points invested.
Demon Maw's casting time has been reduced to 1 second from 3 seconds.
The duration of the temporary effect granted from casting Hellfire Breath with Demon Maw active has been increased to 10 seconds.
The casting time of Dread Visage has been reduced to 0.5 seconds. The cooldown has been increased to 60 seconds.
Added a 5/10/15/20/25% healing debuff to Herald of Xotli’s Spitfire. The amount debuffed is based on the number of feat points invested in this feat.
Spitfire is now a spell instead of a clickable. The spell has a 7 meter range.
Spitfire now has a 45 second reuse time.
Spitfire now lasts 15 seconds on the target.
Spitfire’s damage has been readjusted due to the above changes.
Flame Lash damage has been increased significantly and the damage now scales better with more Flame Lash stacks.
Avatar feat 'Butcher' now provides a 4% increase per rank to the Herald's DPS based on the DPS of the wielded weapon. For example a 100 DPS weapon will give you a bonus of 20 DPS with this feat fully trained.
Reduced cooldown of Hell Strikes combo to 4 seconds. (down from 10)
Reduced the stamina cost of Hell Strikes combo.

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Spyderbyte - 80 HoX
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Update Notes – 29th October Post 1 of 5

Post  HappyKillmore on Wed Dec 03, 2008 1:05 pm

Update Notes – 29th October

--------------------------------------------------------------------------------

GENERAL
Fixed several causes of crashes and assert errors.
Many exploit fixes have been included in this update.
The drunken animation will now play when you are seated.
All reactive damage and healing gems can now proc their effect a maximum of once every 5 seconds.
The logout timer has been changed from 30 seconds to 15 seconds.
Female characters should no longer display jaw movements when idle.
After each language change on your client, all skill/ability/spell items will now update to the proper language.
Fixed a cursor lockup issue that occurred with invert right mouse button.
The following emotes now work for both male and female characters: cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, and trance.
Male characters doing /emote clap will no longer play two different clapping animations on top of each other.
Fixed the OOC chatgroup; you can now talk to any players in any instance of the same playfield you are currently in.
The Field Manual has had several text errors corrected.
Fixed an issue where you did not drown when swimming under water for a long time.
Fixed an issue where some players heard random audible sound clicks.
Party people rejoice - proper drunkenness has been implemented!
We now have much more variety with combat music, with different combat music playing according to what playfield the player is in.
/stuck now checks to see if you could move normally before trying to make you unstuck.
/follow should work after zoning, while grouped.
Jumping into water will no longer drain stamina.
Logout will now be canceled by moving.
Last played character will now have focus when you log in to character selection.
Female "burning" emote should now be of equal length to the male one.
Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such.
Many of the spells used by raid bosses will now be impossible to fully resist.
Added sounds to male and female characters' drunken states.
You are no longer able to use the Search ability while mounted.
When performing a running jump, players should no longer experience a short animation-freeze if they release the forward movement key just before they landed.
Using /emote track with a female character will now play a tracking animation.
Drunk players should no longer have access to obscene emotes.
When jumping into water, all action animations are aborted.
The emotes 'thirsty' and 'shakehead' should now properly animate for Female characters.
The 'squat' emote should no longer show up twice in the emote-list.
Fixed an issue that could cause two players zoning at the exact same time to be invisible to each other once zoned.
Seven emote animations have received a visual make-over to prevent clipping issues.
Fixed an issue with hiding on a bridge.
Starting sneak and rest at the same time should no longer result in the client thinking the character is doing both. Sneak should now correctly cancel on the client when resting.
Stygian dance-moves should now feel more responsive.
Special dances have been fixed.
Female faces in character creation should now appear the way they used to look.
The Tarantia Sewers are now a group instance, and mobs inside will not respawn.
If a team kills an npc, the freshkill count will not be taken from a dead character, since he or she will not get xp for the kill.
The Pulsing Guard reactive heal proc has been changed to last much longer, and has had the heal per tick changed to make the total amount of healing received the same.
Fixed several typos in quests.
Jumping while sprinting will once again keep your sprinting speed.
Fixed desynch issues with your character when attacking and using the mouse to move around.
Resurrection will now only be possible on the closest resurrection spot. In resource and building playfields you will still be able to choose any of the resurrection spots known to you.
Tradeskill Trainer NPC's (to remove tradeskills) have been placed near the normal resurrection slabs in Brandoc, Caenna, and Nakaset.


COMBAT
Shield of the Risen has been changed to make resurrection pads safer. It will now not time out if you are within close distance to a resurrection pad, unless you perform a hostile action or get hit by an NPC.
Pet users: Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
Improved the animation quality of weapon physics when out of combat.
Corrected animations for weapons being drawn and sheathed with the blade facing the wrong way.
Added stealth fatality animations. Now players will have a chance of doing a fatality on human enemies whenever they attack them from the stealth/sneak-hiding mode.
When aborting an attack, the combo is now fully aborted instead of reverting just that one attack in the combo chain.
Players and npcs should not get visually stuck in their magic animations anymore.
Pets will again take up positions slightly behind you.
Adjusted the pet placement to allow the pets to bunch up a bit more.
If resurrected with a spell, you are not silenced anymore after the resurrection is done.
Further tweaked the visual clientside lag for white damage that affected longer chained combos.
You should not be able to break fear or stun by spamming attacks/combos anymore.
Casting concentration will once again have an effect.
A number of clickable abilities have had their criteria checks changed to no longer allow them to be used while affected by crowd control abilities.
You can now only receive the benefit from Momentum (double-tap forward) and Sidestep (double-tap sideways) once every 6 seconds.
Both male and female characters will now display the correct animation when using the Search ability while in combat.
Added a 6 second internal cooldown to the double-tap backwards evasion buff.
The double-tap backwards evasion buff now increases evade chance by 25% (instead of 50% like before).
When pets turn 'green' because the owner is not on the observers client, they will still be able to be damaged by enemies.
Combos with special targeting (that have bigger range than normal, or can hit people behind you) will now hit targets in the extended range even when there are no targets in your normal weapon cone.
Some hand/shield clipping issues in defensive stance and active blocking have been fixed.
Fixed an issuse that caused aborted multihit attacks to not show (clientside only) the cooldown of the combo, if the combo would not have hit anything.
Moving due to following another player will now cancel any spells you're casting.
Pets have gotten a soft distance cap based on the distance between the owner and the target. When the distance of 40+ meters is passed, the pets will start considering turning back.
Pets will no longer try to attack dead targets.
Pets are no longer affected by shields.
When others hit your pet with spells or physical hits, the combat messages should go to their correct channels.
Offhand weapons will now deal their correct damage type when they proc.
Fixed melee pets so they can attack destructibles. Fixed spellcasting pets so they will do spell damage (DPS hit) on destructibles.
Enemies that die during a multihit attack will now immediately cancel their own attacks/combos.
If a character hides when someone charges towards him/her, the charge attack will not deal damage.
Pressing block to abort a double-tap dodge will also abort the buff you get from it.
All Rogues now have a new Quick Dismount gained via the Basic Riding book that can be used while moving. The cooldown has been reduced to 45 seconds on this ability.
All other classes now have access to Quick Dismount via the Basic Riding book. This ability has a 5 minute cooldown, and can only be used while stationary.
The animation length of all basic Bow attacks has been reduced to a flat 1.5 second duration (was previously 1.5/2.0/2.5 depending on direction) for both Male and Female characters.
The animation length of all basic Crossbow attacks has been reduced to a flat 1.8 second duration (was previously 2.0/2.5/3.0 depending on direction) for both Male and Female characters.
Fixed an issue that occasionally got you stuck in the charge pose when charging a target from minimum range.
The timing of special effects (like knockbacks) on multihit combo attacks has been fixed.
Column spells (like Lance of Mitra) now work again.
Players no longer move at normal speeds when using frenzy/defensive states while crouching.
Feared animation should now play correctly when you are feared.
Knockbacks have received a power boost vs. light, medium, heavy, plate armor for level 70-80 armor. All knockback abilities will be improved by this. Examples of abilities being improved : Snapkick will work on cloth and light armor. Volley Backwards will work on medium armor. Clobber III will work on heavy armor. Clobber IV will work on plate armor. (Unless the target has a knockback resist buff running)
Several issues with hate modifying abilities have been fixed. This will affect some of the raid encounters.
Hits of a combo sequence that missed the target will now reduce the damage of the combo. The penalty for whiffing without a target on a combo will be -5% first miss, -15% second miss (cumulative 20% total damage penalty), and third miss -25% (cumulative 45% total damage penalty).


COMBAT - CROWD CONTROL CHANGES
The way crowd control and immunities work has been changed. All player stuns, fears, roots, snares, and charms will now break if the victim's health is reduced by a certain percentage (depending on the effect type).
Immunity buffs will now, in general, last a bit less time, since they are applied at the start of the crowd control, and not at the end.
It is no longer possible to apply a new crowd control debuff of the same type before the previous one runs out and immunity has been applied.

List of Crowd Control abilities that have been changed:

Assassin:
Death's Gaze
Curse of the Lotus
From the Darkness
Barbarian:
Stunning Punch
Clobber
No Escape
Bear Shaman:
Ursine Crush
Weight of the World
Hinder Movement
Conqueror:
Throat Slash
Dark Templar:
Dark Burden
Mind Wrack
Mind Shatter
Dooming Presence
Demonologist:
Storm Chains
Agonizing Jolts
Fiery Torment
Hands of the Underworld
Possession
Guardian:
Shield Bash
Stunning Charge
Herald of Xotli:
Word of Command
Desecrating Essence
Dread Visage
Necromancer:
Ice Shackle
Death's Terror
Frost Blast
Unholy Hands
Freeze
Unimaginable Terror
Priest of Mitra:
Eye of Judgement
Condemn
Avatar of Mitra
Ranger:
Mezz Shot
Pin Down
Incapacitating Stabs
Knee-Capping
Cripple
Immolation
Cripple Enemies
Tempest of Set:
Cobra Stare
Grounding Charge
Quicksand
Staggering Voice
Puppets of Set

List of Crowd Control-breakers changed to accomodate this:

Assassin:
Escape Artist
Agile Mind
Avatar of Death
Barbarian:
Escape Artist
Agile Mind
Unstable Mind
Bear Shaman:
Grace of Nature
Demonologist:
Purge
Herald of Xotli:
Purge
Necromancer:
Purge
Priest of Mitra:
Exorcism
Ranger:
Escape Artist
Agile Mind
Tempest of Set:
Rousing Shock
Brain Spasms

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Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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Update Notes– 17th September post 4 of 4

Post  HappyKillmore on Wed Dec 03, 2008 1:04 pm

TRADESKILLS

Slotted gems should now appear in armor consistently, even after zoning.
"Padparasha" gems have been renamed "Padparadscha".
The tradeskill merchant Graehm in Lacheish will now sell Common Thread.
Resource & Gathering: The chance to get rare resources from tier 1 and tier 2 resource nodes has been increased.
Teardrop Amethyst now requires the correct gem, Flawless Amethyst.
Reduced the bonuses granted by all Invulnerability, Evade, Fatality, Offhand Chance, and Damage gems by a significant amount.
Alchemist Cache no longer contains the easily accessible vendor-bought resources.
The Skinner dialog now works,and resolves the quests to allow you to continue in the class.
Larozzo should now show that he has a tradeskill quest for the players.
Armorsmith: Moonsteel-Studded Armband, Girdle and Bracers now use the proper quality leather to make.
Weaponsmith: Swapped around the names of the goals in the Tier 2 Weaponsmith "Swords" quest so that they accurately reflect the items whose creation they are updated by.
Some of the jewelcrafting quests will no longer tell you that you need a thieves guild building to make the items.
Fixed message when failing to harvest Aurichalcum.
Leather resources have now a chance to drop of wildlife mobs at all level ranges (lvl 20-80).
Fixed typos in the Alchemist dialogue.
Ironsilk Cloak and Fine Ironsilk CLoak now require armorsmith workshops
Corrected some armorsmith items in requiring the Armorsmith Workshop III
The Bloodsilver Broadsword now require 6 copper to make in addition to the hilt and silver components.
Gems can no longer be added to items from bank or guild bank. Only from the backpack and tradeskill inventories.
Crafted items will now display "This Item was created by ".


TRADEPOST

Added feedback to the guild bank when not enough money to withdraw.
The item delete on the guild should now show the name of the item.
Seller search field is no longer case sensitive.
Added a Cancel button when adding or removing money from guild bank
Mail: Changed the sorting of the columns, now it should be possible to sort properly on each one.
After deleting a mail the view now jumps to the next available mail (if any) instead of displaying the compose view again.
Mail: The money field is now hidden if there is no money attached, shows the amount otherwise.
Mail: Changed timeout format from displaying a date to displaying the remaining days.
Added Seller Price and tradepost fee to the item tooltip.
Updated the mail text gotten from the Tradepost.
It is now possible so search for items using Item Rarity.
Added Times out column to the Search results list on tradepost.
Added Times out field to the Item tooltip on tradepost.
Items on sale at the tradepost will now expire after 7 days if they have not been sold, and will no longer show on the tradepost after expiring.
The sales commission is now added to the price of the item and withdrawn from the seller.
You will no longer be charged a fee for changing the price of your item.


WORLD DESIGN

Atzel's Fortress has been re-textured and re-lit.
(Poitain) Rocks near buildings can no longer be scaled.
(Tarantia Noble) Several texture issues on buildings were corrected.
(Tarantia Noble) The climbing point in Villa Amiel is now functional.
(Tarantia Noble) It should no longer be possible to clip your camera through the wall in the Catacombs.
(Tarantia Noble) Both Torches and Braziers have had their names fixed.
(Tarantia Noble) Numerous collision fixes done here to improve movement through areas.
(Tortage) The Seadog Mansion now has a proper roof.
(Tortage) Added some fish in the ocean outside the beach.
(Tortage) The Coastal Caves have been revamped to make it easier to find your way around.
(Tortage) All ladders should be usable and work correctly.
(Tortage Night) Players should no longer be able to climb outside the playfield.
(Wild Lands) Fireplace flame effects should no longer be visible on house floors.
(Purple Lotus Swamp) The ladder near the armorsmith trainer in Purple Lotus Swamp is now properly climbable.
(Catacombs) Fixed various camera and collision issues.
(Villa Camillus) Fixed some missing textures.
(Eiglohpian Mountains) Fixed some issues of getting stuck in some areas.
changed the respawn in Atzel's Fortress.

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Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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Update Notes– 17th September post 3 of 4

Post  HappyKillmore on Wed Dec 03, 2008 1:03 pm

GUILDS

Fixed some visual issues for player city buildings.



PVP/ MASSIVE PVP

Massive PVP

Ballistas will now properly despawn after a tower is destroyed.
Several collision fixes done for Battlekeep buildings.
The gate will now display a message when the damaged state is preventing you from opening it.
City gates are now functional until the gate is heavily damaged.
The city gate will no longer receive an extra lever after repairing it.
It's no longer impossible to repair a destroyed city gate.
Player City Guards will now detect hidden enemy players.
You should no longer get teleported out of the playfield when you leave your group in the Border Kingdoms.
Battle Keep guards should no longer get confused about who to attack during a siege.
Guards will now hit for a more normal amount.
Guards will now take longer breaks during patrols.
The new Channel "Siege Scores" will display point gain in siege combat.
Siege weapons are now immune from fatalities.
Attacking siege buildings with melee/ranged or unarmed will show correct damage on the client.
Changed the Ballista to use the correct spell.
Changed the Ballista Hit spell to not hit players.
Players are now dismounted when they are knocked out of city buildings.

PvP

Minigames - You will no longer be able to have different tier players in your team when your team joins a match.
Minigames - Buffs for carrying the Skull have been renamed to 'Carrying Skull.'
PvP levels gained will be shown as an onscreen message.
If under attack while you have the Shield of the Risen active, out of combat regeneration and resting are no longer interrupted. This stops a griefing technique where spawn campers could stop you regenerating.
PvP XP is given if the player you kill is of higher level than you or no more than 7 levels below you (cons a color to you).
PvP health/mana/stamina taps will now be displayed as intended in tooltips.
You should now get a on screen message stating "You gained a new PVP level!" whenever you gain a pvp level.
All minigame team displays use the small person icon now.
If under attack while you have the Shield of the Risen active, out of combat regeneration and resting are no longer interrupted. This stops a griefing technique where spawn campers could stop you regenerating.
PvP XP diminishes linearly each time you kill the same player. After 5 kills you will no longer receive PvP XP from killing that player, until the following day.
Added the three PvP regions to the worldmap.


QUESTS

Destiny Quest (End Battle)

The Red Hand High Priest will no longer spawn above level 20.


Destiny Quest (Priest)

Awakening II: Defend the townsfolk - Waymarker changed to an area waymarker so it's easier to spot.
Awakening II - The Red Hand Inquisitor Leader will no longer spawn above level 20.


Destiny Quest (Rogue)

Awakening I - You should now be able to stealth without every guard spotting you.
Awakening III: The Tortage Keep instance has been revamped slightly.
Awakening III: Ulric should no longer sleep with his eyes open.


General Quest

(Atzel's Approach) War Standard - Should have a slightly more interesting quest ending.
(Atzel's Approach) Kidnapping and Torture - Added feedback when interacting with the last palisade.
(Conarch Village) Rotten Molars - The drop rate on teeth has been changed. Now 2-4 teeth will drop per mob.
(Eiglophian Mountains) Flowers of the Snow - Corrected waypoint for returning to Nola.
(Eiglophian Mountains) Rithrall will now speak to the player in the quest 'Convincing the Hunter'.
(Field of the Dead) The Price of Treason - Quest item added.
(Field of the Dead) The Rescue of Isobail II - Now has a more accurate waypoint.
(Field of the Dead) The Curse of the Werewolves - Now has a larger area waypoint.
(Kheshatta) Grim Grey God - Added animations for interacting with the sarcophagi and pedestals.
(Kheshatta) "Heady Kaphil Liquor", "The Spice in the Sand", and "Anuket Spring Water" quests have had item respawn rates tweaked.
(Kheshatta) The Abomination - Item rewards will now be given out correctly.
(Khopshef) The Aberration - Hamadi should now patrol correctly at all times.
(Khopshef ) The Dead Devotee of Derketo should no longer be selectable when you are not on the quest.
(Khopshef) The Slave Rebellion - The cage key will now drop correctly.
(Scorpion Cave) Quest "The Four Accursed Keys" has had it's goal coordinates set properly.
(Tarantia Noble) Catus for the quest "Nobles of Tarantia" has been moved, and the quest coordinates updated.
(Thunder River) Moonshine - An Empty Bottle will now be spawned in the player's quest inventory when starting the quest.
(Thunder River) The Kitten - The bottle of milk now has an icon. Also, the cat now correctly patrols and eventually despawns
(Villa Verde) The quest "Noble Valuables" has been changed. Vandal Despoilers will drop the loot bags now.
(White Sands) Garden of Cursed Mysteries can no longer be completed outside the search area.
(Conall's Valley) The Gambler's Gambit - The collision in the Spider Cavern has been fixed, and it is once again possible to pick up the debt money to finish this quest.
(Khopshef) The Roots of the Earth - Quest goal has been updated with correct name, Darkroot.
(Lacheish Plains) Brandoc Village - The waymarker for this quest has been made more visible.
(Pyramid of the Ancients) Dangers of Decadence - The key is now removed your inventory when you free Shali.
(Tarantia Noble) Paetus and the Nemedian Crown IIII is now named Paetus and the Nemedian Crown IV.
(Tortage Underhalls) Gold and Gore - Looting rings from corpses should work correctly.
Tongue of the Raven: Charad now dies much faster after poisoning him
Atzels Approach: The quest "The Crown of Acheron" will no longer mention the Bane spell in the journal text, as only Mages and Priests are able to get it.
In the Thunder River quest "Absolute War", the quest goal now tells the player to talk to Pavo. And the waypoint is correct.
In the Eiglophian Mountains quest 'Enemies No More', Nera now gives the player the boots when the trade updates.
In the Eiglophian Mountains quest 'The Blood-Furred Beast' we haveincreased the radius of the bounded area that triggers the locate, reduced the area the mammoth roam within.
Khopshef Province: Quest "The Troubles of Thutmekri": Players should no longer have any problems with not being able to interact with friendly NPCs after killing quest targets.
Added 13 new quests to Eiglophian Mountains.
Wild Lands of Zelata, quest "Curse of Flies": This quest has gotten a small overhaul. A quest goal marker has been added, and the Acheronian Chest should now work as intended.
Eiglophian Mountains: Quest "Wolves and Lambs": The door on the cage inside the Cannibal Cave should now actually open when the player frees the captive children
Conall's Valley - The Lurking Horror: Quest now has a waymarker leading to the Spider Cavern.



RAID BOSSES

Raid bosses in general

Most Raid bosses will now attack and move at the same time.


Yahkmar

Yahkmar's add will now delay a little while after spawning before attacking players.
Yahkmar will now correctly lock the instance when attacked.


Excorant the Gargoylemaster

Gargoyles have gotten stronger.
The Blood-Fused Gargoyle now behaves differently.
Excorant will use his Earthen Curse at a slightly higher frequence.


Yarekma the Soul Eater

He now enrages less frequently.


Sabazios

Sabazios now has an additional spell that he casts.
Sabazios Poison vulnerability now has got better names.
His snakes have gotten weaker.


Ahazu-Zagam

The swamp demon will now spawn more swamp at a slightly lower rate.


Incubus Succubus

Reset mechanics fixed.
The fountain has been fixed.
The Cambions now behave as they should.


Chatha

The Strength in numbers buff has been improved.
Chatha's second form now knockback players with the correct strength.
Chatha's second form does a bit more damage.


Seruha

Seruha has received a new powerfull spell, Ripped from within.. beware!
Both she and her minions have gotten new abilities.

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Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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HappyKillmore
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Update Notes– 17th September post 2 of 4

Post  HappyKillmore on Wed Dec 03, 2008 1:02 pm

COMBAT

All Channeling spells now use mana, even if it is a small amount.
The base spell Immunity chance on all players is now 5%.
The base spell Immunity cap on all players is now 15%.
Sidestep will now increase the player's Immunity Cap by 10%.
You can no longer go into hiding while fighting a much lower level NPC.
Fixed a bug where, if your current target went into hiding, you wouldn't be able to target him again when he reappeared unless you'd targeted something else in the meantime.
Combat transitions for all characters dual-wielding any combination of weapons should now be smoother.
Female polearm users who double tap should see a correct animation.
All weapons should now work correctly with the combos available to that weapon type. (e.g. Guardian combo Slaughter).
The female charge animation has been corrected to not throw the female backwards anymore.
Pressing ESC to abort a fatality will not make it appear that your opponent is dead anymore.
You can no longer shoot a bow or crossbow while moving.
Pets will now teleport with you when you zone.
When you die, all the pets that were alive will respawn when you resurrect.
You can no longer go into hiding while fighting a much lower level NPC.
Combo timers are now adjusted to not time out when the server lags.
Added possibility for unarmed players and pets to crit.
The issue with combat damage being delayed or lagged behind the animation has been corrected.
Some changes have been made to the Charge ability. All Charge attacks now apply a combo attack to the target when you arrive and no longer increase your Damage Multiplier.
The modified damage multipler in various tooltips now shows up with percent values, as intended.
At times reapplied buffs would show 2 icons, this has now been fixed.
Shield of the Risen is not given to new characters until they reach level 5.
Improved sound output during massive battles


GUI

Players should no longer see duplicated buff icons for some abilities on their clients.
The modified damage multiplier in various tooltips now shows up with percent values, as intended.
Combo and spell tooltips should always display with gray text now.
Maps updated for Tortage Island, Tortage Day, Tortage Night, and the volcano.
You will now see an onscreen message when you cast a targeted spell without a target.
The time display while in Tortage Underhalls at night should now be correct.
PvP health/mana/stamina taps will now be displayed as intended in tooltips.
Combo Tooltips should now show extended information, such as combo starter, combo finisher, and effect over time.
You can no longer open multiple skill reset windows.
Windows in the GUI should now remember their locations and not reset to their default location.
Guild Search defaults changed to the following; guild member count to 1 to 100, guild level range to 1 to 80, and group member count to 2 to 5.
Added a Quest Sharing GUI
When shift-clicking a character name in chat, information about that player will be shown in yellow in the same window you clicked in.
The channel "Character Improvements" will display new featpoints, skillpoints, spells, combos and abilities.
Item loot will be shown as a clickable link in the chat (Item Loot channel)
The "General" tab is now the default tab for new characters.
Only chat channels you can talk to will display their channel name in brackets before the actual chat message.
Need/Greed rolls have been moved to the Need/Greed rolls channel and will display a link to the item in question instead of just the name.
Improved the mouseover tooltips for items to better describe "why" a given item cannot be used by your character.
Chests with purple items will now have a different visual look than chests with blue items.
When vieing your Tradeskills and viewing Recipes these windows should now remember their location and no longer open to their default location after closing and reopening them.
PvP Minigame win/loss stats now displayed in the GUI
Added PvP Kills and PvP Deaths fields to the player info window.
When others hit your pet with spells or physical hits, the combat messages should go to their correct channels.
Items which require the character to be of a specific class will now display this property as "Class Type" in the item tooltip.
The Tradeskill window should no longer remain after logging out.



ITEMS

Fixed an issue with tier 5 one handed edged weapons. These can now all be dual wielded.
All vendor-bought resources purchased will appear in the "Bag" tab and not the "Resource" tab of the inventory.
Sacrarial Cabochon Iolite will now give the proper invulnerability bonuses.
Cotton and Cottonwisp can no longer be found on NPCs.
Guardian tier armor wrist and gauntlet pieces will now give bonuses to polearm and 1h weapons.
Fire and Glory spear is no longer tiny.
Loot has been distributed to the new chests in Atzel's Fortress.
Bloodsire Boots should no longer cause weird ankle animations.
Dark Templar raid armor, such as Gauntlets of Baleful Blood, now only gives bonuses to 1h weapons.
Items that you can not use no longer prompt you regarding their BoE status.
You should no longer get a prompt about BoE when moving an item to or from an inventory type that can't be equipped from.
Fixed a bug with the Bloodcrest Bracers making the lower arm transparent.
Fixed layering issue with the male Tasset of the Martial Paragon. This should be fixed on all tiers of armor for the Conquerer.
Fixed a bug with the Hammersteel bracers making the lower arm transparent.


MOUNTS

Mounting rhinos while having your weapons drawn should now work.
When you dismount a horse, your regular runspeed will always be applied.
Using your mount as a weapon should no longer gain bonuses from effects that were intended to only affect the player. As an example a Assassin "ordering" it's horse to bite someone should no longer deal poison damage if Poison Stance is active.
Mounts should now properly deal siege damage. Horses are also doing siege damage, but rhinos and mammoths will still be a bit more efficient.
All attacks from siege mounts should do siege damage (including normal arrow attacks)
Mounted players will no longer stand up on top of their mounts after getting knocked back when too close to damaged siege buildings .
Characters jumping while moving on horseback will no longer freeze when they land if they let go of the movement keys before landing


NPCS/MOBS

Removed long range bows from NPCs.
Npcs will not try to attack players that have left the playfield anymore.
(Eiglophian Mountains) Chief Uruk'A has dinged, and is now a higher level!
(Imirian Ravine) Blade Champion Krol should now reset properly.
(Imirian Ravine) Deatheater Setmorpok has had his name changed to Deatheater Setkanh.
(Kheshatta) Scorpion Archers should now behave normally, and exit stealth when agroed.
(Kheshatta) Selkhetite Archer spells damage has been changed, and has been nerfed to proper values. They should also no longer bypass damage deflection (Such as PoM Hand of Mitra)
(Scorpion Cave) Scorpion Abomination should now regenerate health less frequently.
(Tarantia Noble) Fading Black horses should now have animations.
(Tarantia Noble) Aviton's pants are no longer clipping with his tunic.
(Tarantia Noble) The Nemedian Archers have decided to use arrows again.
The spell Sabazio's Constriction cast by the Blood Constrictors in the Sabazios encounter will now damage players as intended.
Agroed deer should once again have animations while chasing you.
Yetis have had their textures corrected.
Gameplay in the Tarantia Noble Disctrict Villas has been updated.
Bosses in the Main System are no longer mezzable.
Har-Shebesh should no longer become passive in some rare situations.
(Lacheish Plains) Farghan no longer has looping dialog.
Emotes and camera angles have been implemented to all 11 tradeskill dialogs.
The player city guides will no longer give you the option to teleport to your guild city if you are not in a guild.
[Fight Club]: Marlia the Cimmerian have had her abilities tweaked.
Some NPC's in Noble District will now walk around statues rather than over them.
Arachnid Worker: Reduced the damage and proc rate of his poison proc.
The player city guides will no longer give you the option to teleport to your guild city if you are not in a guild.
Drunken Pirates have had their bandanas personally fitted for their heads.
PvP Vendors can be found in Lion's Market of Old Tarantia. There are shops in Khemi and Conarch Village where you can find the PvP Vendors as well.
The NPC's Adofo and Abasir have no longer the use gear icon on them when the user hovers over them.
The quest NPCs Sheana, Raelina and Fendaen will now display quest markers when they have available quests.
Have placed a new mob in Khemi called Recruiter Nadik that will teleport players to a pvp area.
Yakhmar now casts "Blizzard" and no longer steals spells from Kylikki.
The Gurnakhi Honorguard should no longer randomly reset.
Asapon will now correctly spawn at all times outside the Atlantean Cave.
Wagoner Manan wil now take you to Atzel's Approach at level 56
Made changes to the NPC Combo, Death Whirlwind.

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Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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HappyKillmore
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Number of posts : 272
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Update Notes– 17th September post 1 of 4

Post  HappyKillmore on Wed Dec 03, 2008 1:01 pm

Update Notes– 17th September

--------------------------------------------------------------------------------

Change to Tradeposts:
One of the changes to the tradeposts, which will be activated with this update, makes it necessary that players put their items on sale again. All items previously on sale will still be in the bank but not on sale.


GENERAL

Several client crash and assertion error causes were fixed.
The Noble Villas have been optimized. Some players should experience a noticeable increase in performance.
Facial expressions have been added to a number of emotes.
Female characters can now use the "pointdown" emote.
The following emotes now work for both male and female characters: cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, trance.
Players will now use the crawl animation when sprinting while swimming.
Corrected several typos in dialog in many areas.
Fixed the random seed on characters for animations
When creating a new character you should no longer see lots of spam messages about gaining abilities etc after the cut scene at tortage beach is over.
Path of Asura will now display where you are bound to.
Sound system was optimized, lessening memory usage and improving performance.
Fixed action animations playing on equipped weapons as well (for bow animations, in particular)
Resolved several memory leaks
Two players zoning from zone A to zone B at exactly the same time won't cause one of them to be invisible to the other one, anymore.
Fixed root animation extraction.
Made foliage removal to behave properly when disabled.
"Interrupted!" will no longer be shown twice in chat when using the rest ability.
Particle effects are not played on the character selection screen.
You now get xp and can level by discovering resurrection points if you cross the needed amount for the level.
/say should now be working again.



CLASSES

You may now have up to two Team Heal effects (Renewal, Healing Lotus, Emanation of Life, and Martyrdom) running simultaneously.


Priest (General)

Vindicator will now properly affect Soldiers who joined a group in Defensive Stance.
Vindicator will no longer be removed when the Priest dies.


Rogue (General)

Quick Dismount will no longer go on cooldown if used while moving.
Quick Dismount will now work even with weapons drawn.
Using Quick Dismount while riding a mammoth or a rhino will now result in an actual dismount, rather than just an ability cooldown
Agile Mind is now a clickable. The cooldown is 9 minutes, and is reduced by 3 minutes per rank.
Escape Artist will now always work. The cooldown is now 3 minutes, and is reduced by 1 minute per rank.
Fixed being able to get a double sneak attack/mezz shot from stealth.
Mountaineer will no longer be removed when the Rogue dies.
Fixed locking of the hide skill that sometimes occur after resurrecting.
General feat ability Ambush will hit for bonus damage against non-minions once more.


Soldier (General)

You should no longer be able to charge corpses.
Frenzy and Defensive stance no longer persist after zoning.


Assassin

Assassination (2) buff will now properly appear in the Buff GUI instead of the debuff GUI.
All Assassin combo damage and stamina costs have been rebalanced to match some newly adjusted animations.
From the Darkness and Ambush should now occur correctly, when performed from stealth.
When executing From the Darkness in stealth, you should now properly leave stealth.
Clarified the tooltip and combat log for the Blindside ability to show that the target is the one losing the stamina specified.
From the Darkness can be used while visible again.
Feat ability From the Darkness' charge combo attack now has 100% crit chance.


Barbarian

Cyclone of Steel II is now usable only with the correct weapon type.
Ambidextrous will now increase off-hand chance by 2%/4%/6%/8%/10% per respective rank.
Thirst For Blood will now properly increase the player's Stamina Regen values.
Arcane Marauder will now properly drain mana with 4 feat points invested.
Buffs from Reaver Stance will now display a stack count in the GUI.
Buffs from Blood Rage Stance will now display a stack count in the GUI.
Rampaging Horde now works for any class nearby, not just Barbarians. Description has been updated to reflect this.
Rampaging Horde will now increase in duration based on the number of feat points invested. The duration is now 12/15/18/21/24 seconds per respective rank.
The knockback part of Clobber will now also work if you are below level 22.
Feat ability Finishing Blow now has a charge combo attack for bonus damage. Investing feat points improves the damage of the attack.

Bear Shaman

Blood Champion will now give the proper buff effect when one point is invested in the feat.
Blood Champion will now proc off Blood Flow (Rank 1).
Iron Hide will now properly absorb all damage from the next hit inflicted on the Bear Shaman.
Feat ability Ursine Rush now has a charge combo attack for bonus damage in addition to the bleed effect. The feat has been updated to improve both the combo and the bleed with further points spent.

Conqueror

Rend Flesh's bleed effect will now stack in the proper order.
Changed the name of the feat 'Improved Wrath' to 'Improved Fire Weave.'
Changed the name of the feat 'Lingering Wrath' to 'Lingering Fire Weave.'
Changed the name of the feat 'Skirmisher' to 'Fleet of Foot.'
Rend and Tear will now improve the damage over time effect from Bloodbath I.


Dark Templar

Invulnerable Soul now increases the amount of damage absorbed by Covenant of Invulnerability by 2/4/6/8/10 points per respective rank.
While running the spell 'Soul Barrier, if you parry, evade, block, or the attacker misses, it will no longer go off your absorb shield.
Blood for Aid I and III now has the same duration as the other ranks


Demonologist

Fires of Gehenna will now have a 1 second cooldown applied to it after using Greater Flames.
Chaotic Blast's damage component can now perform critical hits.
Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
Shrink now has a new icon.
Fixed an issue with a certain rank of Soul Spikes giving twice as much Magic Shielding value.


Guardian

The Defiance heal effect will now use the proper icon in the buff GUI.
Impale combo now has a squelchy fleshy sound when used.
Feat Stunning Charge now requires 1H+Shield equipped to execute.
Fat ability Impale now requires a Pole Arm equipped to execute.
Feat ability Impale now has a charge combo attack for bonus damage in addition to the bleed effect.
Feat Momentum has been updated to modify the charge combo attack damage


Herald of Xotli

Tweaked the animation played for Pillar of Infernal Flame.
Burn to Death I, Molten Steel Slash I, Pillar of Infernal Flame I now have new icons.
The duration of the Flame Tongue buff has been increased from 8 seconds to 10 seconds.
You should no longer move like in slow motion when exiting demon mode while moving.
I Eat Your Heart will now properly heal the Herald after killing a minion.
I Eat Your Heart will now properly spawn a Blood Pit after killing a minion, with the proper feat trained.
Ability Hellstep now requires a 2H weapon equipped to execute.
Hellstep ability now has a charge combo attack for bonus damage in addition to the burning effect.

Necromancer

Blasphemy's cast time has been reduced to 2 seconds.
Touch of Winter will no longer overwrite Ice Shackle's snare effect.
Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
The spell Misdirection will now display an On Screen message when trying to cast when no targets are in range.


Priest of Mitra

Empowered Repulse should also increase the length of the knockbacks by 1 meter for each point.
Holy Conquest's bonus holy damage on the Devotional Prayer spell will now properly affect teammates.
Channeling spells now use correct amount of mana per tick. Players should no longer be able to cancel spells early and recast them for a reduced mana cost.
Channeling spells now use correct amount of mana when they are percentage of mana cost
The knockback part of Repulse will now also work if you are below level 22


Ranger

Cripple and Cripple Enemies now have new icons.
Flesh Ripper and Piercing Shot IV now have new icons.
Leghold Trap should no longer ignore Root Immunity.
Traps should not triggered by corpses anymore.
Incapacitating Stabs I now has a new icon.


Tempest of Set

Inner Charge will now properly remove its effect after casting Lightning Strike.
Set's Life Spark will now wait until you are fully dead before trying to resurrect you.
When a player is charmed, he will follow the same rules as other pets (cannot be attacked by you, your team or your raid).

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Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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HappyKillmore
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Update Notes - 28th August

Post  HappyKillmore on Wed Dec 03, 2008 1:00 pm

Update Notes - 28th August

--------------------------------------------------------------------------------

General
Basic Riding Skill price changed to 25s.
Advanced Riding Skill changed to 50g.
/guild should now always work after zoning.
Assassin Epic Tier 3 chest piece no longer hides arm pieces, and texture clipping on shoulders has been fixed.

Combat
Cannot charge a player/npc that is already charging someone else.
The charge gameaction will now check if you are already charging, and will not start another charge until the first one is complete.

Massive PvP
The Attacking guild will now properly get the siege camp resurrection point when the vulnerability window opens.
Building points gained by mercenaries will be rewarded to attacking guild as intended in the first place.
Siege Buildings can now be attacked with melee, spells, and siege weapons.
Fixed an issue that kept Vulnerability Windows open outside their allotted time.

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RAVENOUS GM
www.RAVENOUSguild.net

Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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HappyKillmore
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Number of posts : 272
Age : 44
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Update Notes - 19th August post 3 of 3

Post  HappyKillmore on Wed Dec 03, 2008 12:58 pm

GENERAL
Removed the Miss Chance from Shield of the Risen.
You will no longer be zoned after speaking to a Feat Fixer.
Several combat related animation issues - such as sheathing and unsheathing spears, holding swords - have been tweaked.
Added a male animation for the dance_sexy_f emote, and renamed it to dance_sexy.
Many typos corrected in quests and dialog.
Fixed a case when the game stopped running after restoring from minimized state.
Some assertion failure, memory leak, and crash causes were addressed.
Black Castle: Player zoning rotation from Khopshef Province has been fixed.
Voiceovers should no longer continue to play when you zone into another playfield.
Shield of the Risen no longer displays its particle effects on hidden players (unless they're on your team)
Typing /channelname followed by a space and no other text in chat will no longer crash the client.
You will not be charged for resetting your skills unless the skill value is >= 150
Zoning from Black Castle to Khopshef Province will now show the Epic Mode selection box.
Fixed an issue where single player playfields would not reset.
The'Out Of Disk Space' error should be fixed.
Falling very large distances will no longer make you end up standing in mid-air.
Tortage: Fixed lighting in the Thirsty Dog Inn.

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RAVENOUS GM
www.RAVENOUSguild.net

Happykillmor - 80 Conq
Happyspelmor - 80 ToS
Happysangels - 80 Nec
Happygolucky - 80 Guard
Spyderbyte - 80 HoX
Happypants - lvl 20+ BS
Rhymnocerous - lvl 50+ Sin

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HappyKillmore
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Number of posts : 272
Age : 44
Location : St. Louis
Registration date : 2008-04-14

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